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ShapesXR
@ShapesXR
Think Spatial. Build Spatial. Design and collaboration tool for spatial apps, games and experiences.
Joined March 2016
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    The new stylus controllers add an additional dimension to the #creative process. Check out how we have implemented them to facilitate sketching and commenting during the early #design of #AR, #MR, and #VR apps.
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    We are happy to reveal our partnership with @Logitech which has just announced the #MXInk: the first #Mixedreality stylus for the #MetaQuest. The pen-like form factor makes it perfect for creative and collaborative applications like ShapesXR. Users can write and sketch
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    Designing your UI in #Figma and importing into Shapes is easy. And when you update your design in Figma, your changes are reflected in Shapes with just a click of a button. #VirtualReality #VR #XR #XRDesign #UIDesign #MetaQuest #MetaQuestPro #MetaQuest3
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    At @ShapesXR we started experimenting with #mixedreality and it looks INCREDIBLE! Fill up the form to apply and get early access 👉 forms.gle/7MVMeBVWiwUKFb… #virtualreality #design #metaverse
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    #Mixedreality is here and is just going to become more accessible as we move forward. You can #design and prototype together in @ShapesXR right now... with just a little help from the #technology #Meta and #Apple have already built 😉
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    Designing #XR experiences should be easy, accessible, and more inclusive. That is why Tvori is coming to #OculusQuest. Become a beta tester and join the community of spatial #designers. Fill in the following form in order to apply: tvori.co/tvori-on-oculu…
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    Simulating AR in VR is becoming a mainstream. @unity3d and @timoni XR team were the ones who came up with the idea of simulating AR FOV in Tvori (check the Unity blog "Designing for mixed reality"). Today we have a much better solution to simulate reduced AR FOVs
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    This is how we designed Tvori's new animation timeline right in Tvori, all within Virtual Reality. When we are saying - spatial apps need spatial creation tools we literally mean that! Self-proven!
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    Check out this #virtualreality passthrough workflow made in an experimental build of #ShapesXR. The #design of spatial apps is NEVER going to be the same! #augmentedreality #mixedreality #innovation
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    UPDATE! #mixedreality passthrough - create in real spaces, and grouping! ShapesXR listens to our users - working hard to make #xrdesign efficient and fun! #virtualreality #metaquest2 #vr #uidesign #mr #ar
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    Using the gizmo tool in ShapesXR for rapid prototyping. #ar #vr #xr #xrdesign #uidesign #OculusQuest2 #tech #design #metaverse
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    We're thrilled to announce the close of our seed round. Grateful to all our users, clients and partners who help us deliver on the vision - make SPATIAL DESIGN and COLLABORATION accessible to everyone. Investors who share our strong belief that VR has enormous potential to
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    Real-time co-editing in co-located #mixedreality? Why not 🤘 !? Check out this early demo in @ShapesXR and if the video prickled your interest you can apply to get early access by filling up this form: 👉 forms.gle/Xg3QZvfXwLQVCE… #augmentedreality #VirtualReality
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    In all honesty, it takes much less than 30'' to open up your #ShapesXR design in #unity3D. Just install the plugin, type your space code and 💥BOOM💥! Leave a comment below and we'll send it over 😉 #virtualreality #design #augmentedreality
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