Lead Designer on SENTRY. Game and level design veteran - previously with Gears Tactics, Star Citizen, Far Cry, Watch_Dogs. Full portfolio: noonan.design
So I've finally managed to put together something meaty to share for #screenshotsaturday! I had fun making this and there's more to follow... 😬 #gamedev#sitw
To celebrate #MAR10Day I have released "The Super 1-1 Challenge". It's a first person take on World 1-1 from Super Mario Bros. built in Unreal Engine 4. Hope you enjoy!
Grab it from Itch: sean-noonan.itch.io/super#gamedev#ue4#mar10
This is exactly what it's like to watch a playtest of a series of side missions. Once a player discovers a tactic that works, they never change. Eventually they'll start to optimise their approach, i.e. going straight for the square hole without hesitation. #gamedev
I don't have exact numbers due to accidentally wiping ~25K from my analytics, but it seems that The Super 1-1 Challenge just broke 100,000 downloads! Thanks for playing 🪠
So, the 1.5 #MAR10 update for The Super 1-1 Challenge is out. Really happy to finally get this out to people. It's been too long! #screenshotsaturday#gamedev Download link below 🔻
Check out this absolute flex in Call of Duty: Infinite Warfare. The transition between first and third person in this scene is a warm knife through butter #gamedev
Having worked on a live service game in the past, I can relate to this. It's weird to think that something I worked on no longer exists in any form. Some people may have YouTube footage? I don't know!