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Sean Noonan
@SeanNoonan
Lead Designer on SENTRY. Game and level design veteran - previously with Gears Tactics, Star Citizen, Far Cry, Watch_Dogs. Full portfolio: noonan.design
Dundee
Joined August 2008
Posts
  • Pinned
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    So I've finally managed to put together something meaty to share for #screenshotsaturday! I had fun making this and there's more to follow... 😬 #gamedev #sitw
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    Here's a wee video of some progress, no focus, just hit the record button :D #ue4 #gamedev
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    A late #screenshotsaturday from me - just bug fixing for the next quality of life update for The Super 1-1 Challenge... #gamedev #ue4
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    To celebrate #MAR10Day I have released "The Super 1-1 Challenge". It's a first person take on World 1-1 from Super Mario Bros. built in Unreal Engine 4. Hope you enjoy! Grab it from Itch: sean-noonan.itch.io/super #gamedev #ue4 #mar10
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    This is exactly what it's like to watch a playtest of a series of side missions. Once a player discovers a tactic that works, they never change. Eventually they'll start to optimise their approach, i.e. going straight for the square hole without hesitation. #gamedev
    Devs watching QA test the product
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    Here's a last little SENTRY clip from me before the next big content dump - this corridor is a blast 😅 #gamedev #screenshotsaturday
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    I don't have exact numbers due to accidentally wiping ~25K from my analytics, but it seems that The Super 1-1 Challenge just broke 100,000 downloads! Thanks for playing 🪠
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    A very last minute #screenshotsaturday of a project I am working on in my free time... #gamedev
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    GIF
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    So, the 1.5 #MAR10 update for The Super 1-1 Challenge is out. Really happy to finally get this out to people. It's been too long! #screenshotsaturday #gamedev Download link below 🔻
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    So much for my bodyclock... a very late #screenshotsaturday from me. Work is going well on the second level! #gamedev
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    Check out this absolute flex in Call of Duty: Infinite Warfare. The transition between first and third person in this scene is a warm knife through butter #gamedev
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    Replying to @joewintergreen
    Having worked on a live service game in the past, I can relate to this. It's weird to think that something I worked on no longer exists in any form. Some people may have YouTube footage? I don't know!
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    Indie developers, don’t do this. It’s really not a good look. Makes you look a bit like the kinda dickhead that supports patents of game mechanics.
    .@JustinRoiland's High On Life stole my game's fractal mechanic
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