increased ttk for weapons and tightened crosshair
responses to some faqs:
-maybe controller supp, no aa
-maybe sliding down the line, but currently have higher priorities so no for the time being
-will post beta link w/ playtest discord server when rdy
there r 3 main types of walljump in this project: normal wallbounce, fast wallbounce, n wallclimb
Direction + speed of the wallbounce is determined by the timing of pressing jump, the direction of the player while approaching the wall, n the direction the player is (1/2)
This is Project Stratarch, a simplistic movement FPS designed around moving FAST.
The closed beta is live NOW and will run up until August 3rd! Register @ store.steampowered.com/app/2517990
Join the playtest server to talk to teammates and give feedback @ discord.com/invite/e9Q6tg9…
some highlights from closed alpha test day 1
today was the first day ppl actually played the game! trying to fix all the bugs going on, but finally able to play against real ppl
im prolly going to spend the next couple weeks doing alpha tests b4 i announce a closed beta date
Ty guys for the new follows + support, will be increasing work on this project to get it to a playable state so ppl can playtest it
Will post link to playtest discord server when it’s live!
Uh I woke up cuz phone pinged a ton LOL
-When i iron out bugs and get multiplayer working, I’ll send out a discord link on twitter for ppl to join and playtest
-I’ll hafta see how fast ttk is once playtesting starts, am prolly gonna increase it for some weapons