I've been experimenting with workflows to make vector art with a pixel art vibe, starting with this tree from pokemon emerald.
Just exploring for now :) What do you think?
#pixelart#gameassets
Recently I've been experimenting with translating pixel art into vector art. Here's some terrain from pokemon emerald :)
Tall grass was surprisingly tough. In the end I had to prioritise style over similarity.
#pixelart#gameassets
It's a shame this announcement didn't get much traction, because I really like this little pack, and I think it could help out a lot of people.
It's also 100% free under CC0, so even if you don't use it, check it out or send it to someone who might!
#indiedev#gameassets#godot
Let's see if this works 😄
I'm Rhos, and I make vector art and icons for games. If you've never heard of me before, come say hi! 👋
#gameassets#itchio#indiedev
This is an interesting question that I'm struggling with. Do I:
a) leave as-is
b) cut off the sprite (can use on multiple tiles)
c) create a new tile for every tile that needs it
Particularly looking for answers from #indiedev - what would be most useful?
#godot#gameassets
A lot of people ask me how I learned to make art like this, and I think this post I made on the Godot subreddit (below) sums it up nicely.
For reference, this is vector art, and I use Adobe Illustrator (although Inkscape is an excellent alternative). (1/4)
#gameassets#itchio
I ended up taking the advice of @digital_tea, who suggested in the post below that I use a single sprite for all situations in which the legs need to be cut off.
This is Brendan, by the way. Say hi! 👋
#gameassets#itchio
This is an interesting question that I'm struggling with. Do I:
a) leave as-is
b) cut off the sprite (can use on multiple tiles)
c) create a new tile for every tile that needs it
Particularly looking for answers from #indiedev - what would be most useful?
#godot#gameassets