Not sure where this quote comes from but, it didn’t come from us.
Quantum Error currently is running at 4K 65-70 FPS unoptimized. We will be hitting our goal of 4K 60 FPS.
And there will be much more than just corridors lol! 🤣
Unfortunately, we are going to have to cancel the PS4 version of QE. Even with the game being made from the beginning for the PS5, we still had hopes we could make a PS4 version happen, but with the level of quality we have achieved with QE with gameplay running at 60fps, we have
We did not say the game does not run or work on the Xbox, the game runs at 60fps at the same graphic quality on the Xbox as the PS5.
We only pointed out that the SSD on the Xbox is slower and that we have to find a way to figure that out.
We have a boss fight in QE that swaps
We want to set the record straight that answering a question honestly was in no way us bashing Xbox for anything, all we did was point out the current issue that we have come across and that we will have to spend more time to fix it. A different platform may require different
Yes, the current one is that the SSD in the Xbox is slow enough that we may have to put loading screens into the game between environments, whereas the PS5 is seamless and does not need loading screens at all.
Just curious. Would you be able to give an example from this game, real or theoretical of what kind of design/ gameplay or otherwise would have to be modified/downgraded on Series X to accommodate the slower SSD?
We are proud of our game and actually take all the criticism as a compliment to be judged against AAA budget games when we are clearly indie with a small budget which creates limitations. For everyone trashing us on social media or rejoicing in trashing us, it won’t stop us or
Quantum Error is coming to both PlayStation and Xbox.
To all our fans and fellow gamers we did not announce for the PS5 and not Xbox as any type of marketing trick.
Our first game came out only on PlayStation and not Xbox, due to performance issues...
Alright, here we go. We are going to go ahead and start showing off gameplay footage, starting with 2 today.
Here is video 1.
5 minutes of gameplay near the beginning of Neptune.
#QuantumError#UE5#PS5#Gameplay#cosmichorror
This is the final version of the enemy we call the Grub. The version being shared around is from 2020 when we had just started development. This is what the enemy looks like now and in the final game. This is an in-game screen shot.
😎