user avatar
Tom Cannon
Riot Games
@ProtomCannon
Dad out here trying to make some video games. 2XKO. Evo.
San Jose, CA
Joined December 2011
Posts
  • user avatar
    About to head off to Vegas for Evo, but before I do...
    00:00
  • user avatar
    Hey folks, Tomorrow (for real) we'll drop a quick Project L update. It will also be the last Project L update, because we're announcing our actual name and social channels. See you then!
  • user avatar
    Glad you're hype for Project L. The game is on track with many core systems in place, but we still have a ways to go. Pls do not expect a beta (public or private) any time soon, and def. not this year.
  • user avatar
    Hey guys, Tom here. Just one day from now, 2XKO will enter Early Access! While the game is still very WIP, this is an exciting new phase of development, so itโ€™s a good time to talk about what Early Access means, and how it fits into our overall plan for launching the game. Our
  • user avatar
    Replying to @FFxStrife
    Server-based rollback baby! No need to fear the wi-fi warriors.
  • user avatar
    Naming is hard. I actually didn't really dig the names of past projects at first (Evo, Radiant, Rising Thunder), but they grew on me over time. The team worked really hard to land on #2XKO, and I loved it right away! Glad so many of you do to. @Play2XKO
  • user avatar
    I see you Star Guardians.
  • user avatar
    Thx for all the well wishes for Riot's fighting gsme project. Just want to make one thing clear, the game is not close to release, or even Alpha.
  • user avatar
    Hi there! As promised, here's an update for you all on where we're at with Project L.
    Tom & @Pond3r reintroduce Project L, an assist-based fighter set in the world of Runeterra. ๐Ÿ‘Š๐Ÿฝ๐Ÿ’ฅ๐Ÿ’ฅ Learn More: riot.com/3qS7UzD
    00:00
  • user avatar
    Replying to @ProtomCannon
    Definitely recommend checking out the devblog, where the team shares our design process.
  • user avatar
    With the @Play2XKO Alpha Lab now all packed away, I want to thank everyone for playing, watching, and giving feedback. Your passion and insight will absolutely help us make the game better. Weโ€™re going to recap some more of this a little later, but the big takeaway is that while
  • user avatar
  • user avatar
    I think someone said the goal all along was to make something thatโ€™s fun at all skill levels.
    Riot somehow made the most outwardly accessible game with the grimiest four way mixups possible Every decision seems tailor made to lower the barrier to entry while simultaneously allowing fighting game sickos to go nuts
  • user avatar
    Replying to @ProtomCannon
    We're planning a dev update for around the end of this year to share more about the game. Until then, sit tight!