SF has changed over the years, SF used to be all about having a good neutral game, footies, whiff punishing, but in SF6 those fundamentals doesn’t matter much.
"1080plankton, no way it krills?"
Look chatroom, it either krills or it doesn't. There are no tricks here.
"I'm voting yes, rock is shrimply irresistible."
I like your attitude.
Fact: Muscle memory is cemented in the off time. NOT the on time.
You will become better faster with breaks in your session. Doesn't even have to be naps. Put ten minute breaks in your two hour session, you will explode in growth.
New players need to understand the importance of taking naps when learning a new fighting game.
I kid you not, nothing is more empowering than the surreal feeling of cemented muscle memory.
guilty gear historians PLEASE help me find whoever originally animated this guilty gear parody of the baccano opening that got deleted off youtube and only exists on a random fb post because it goes so incredibly crazy and i require the ability to credit
Anybody who says this is cool or I love this or whatnot really does not care about balancing or having a level playing field for all characters.
2 touch death combos in a Street Fighter game is unfair and this should be nerfed. Alongside anything else that’s similar in the game