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Niantic Engineering
@NianticEng
You can find us @NianticSpatial building geospatial AI. Our games business, including @PokemonGOapp, @MH_Now_EN, and @PikminBloom found their home @Scopely.
Joined May 2018
Posts
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    Using computer vision and deep learning we are able to develop techniques to understand 3D space enabling much more realistic AR interactions than are currently possible. Check out the following AR occlusion video to see just how we're doing that. #NianticAR
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    At Innovation Tokyo 2018, we utilized VR, visual cues, and haptic feedback to create an experience where attendees were able to climb on top of a virtual #PokemonGO Gym.
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    Using a smartphone paired with unique directional open-ear headphones, attendees were able to use directional audio to vector in on nearby Pokémon cries and eventually to capture them, all without relying on a visual guide. [2/2]
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    Through our Mori Garden exhibit at Innovation Tokyo 2018, we demonstrated how augmented audio reality can alter one’s perception of public space. In this exhibit, we invited attendees to wander through a Japanese garden, searching for elusive Pokémon by sound alone. [1/2]
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    With our Niantic Real World Platform, developers can build beautiful multiplayer AR experiences! Codename: Tonehenge is a multiplayer AR puzzle that we've been building to show how multiple players can interact with digital objects in physical ways. #NianticAR
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    Developers: Build a new reality with us and compete for your share of a prize pool of more than $1M USD in the Niantic Beyond Reality Developer Contest. nianticlabs.com/blog/beyondrea…
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    When we understand the “meaning” of the world around us, the possibilities of what we can do in augmentation become limitless. To build our AR vocabulary, we use our computer vision algorithms to identify objects and activities with associated confidence scores.
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    “We’ve learned a lot from building games that support players all over the world. Whenever we design new features, we spend a lot of time iterating on concepts to ensure the features are inclusive and appealing on a global scale.” - Laura Warner at @Official_PAX
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    Today we introduce the “Niantic Lightship Platform'' featuring a new ARDK for developers with tools for Meshing, Semantic Segmentation, Multiplayer and more! Devs can sign up for the private beta at niantic.dev. 🚀 Learn more at: nianticlabs.com/blog/lightship
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    Learn more about our thoughts of designing a planet-scale real-world AR platform nianticlabs.com/blog/nrwp-upda…
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    We were recently at @GeekWire Summit to talk about Pokémon GO and the future of Augmented Reality. Check out the highlights:
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    In this #AWE2018 talk, our CTO Phil Keslin talks about our unique approach to AR and the future shared experiences that we hope to create through this technology.
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    We're excited to welcome Dan Morris to lead developer relations here at @NianticLabs. He joins us from Oculus and said "there's no other job I would have left for than this one" and we agree about the planet-sized opportunity to build AR experiences.
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    Building on our experience to date, we are pushing the boundaries in geospatial technology, & creating an interactive real-world layer that brings engaging AR experiences to users. We're proud to introduce: the Niantic Real World Platform. #NianticAR nianticlabs.com/blog/nianticre…