Monolith Productions has a 25+ year history of innovation and excellence in games. We create immersive worlds that empower players to tell their unique stories
Congratulations to our colleagues at Avalanche on Hogwarts Legacy! We look forward to playing this exciting, magical game! Cheers, your friends at Monolith Productions. #AvalancheSoftware#HogwartLegacy
We get a lot of requests for XB1 backwards compatability of the F.E.A.R. series and Condemned 2. We'd love to, but first it's a conversation between our pub and Xbox. If you suggest it at the link below, though, *maybe* together we can get things moving. xboxideas.uservoice.com
"I accepted the job, and I told my mom and my mom said, are you crazy, why would you leave that cushy job for a new job at this stage in your career?" Scott Lee, Director of Art shares what he told his mom in a video at lith.com. Join us, we're hiring!
๐ Are you ready to lead an epic journey? Monolith Productions is seeking a Lead Gameplay Engineer for our upcoming #WonderWomangame! ๐ฎ Could you be our ideal superhero?
Lead, innovate, and inspire with us! Dive into details and apply: lith.com ๐ก๏ธ๐ฅ#videogamejobs
Famed for its ground-breaking AI and genuinely terrifying atmosphere, there isn't a high enough character count here to list everything we love about F.E.A.R. So just turn down the lights, turn up the volume, and meet Alma all over again. #Monolith25#RetroGaming#FEARFriday
โI've worked with designers, engineers, other artists, cross-departmentally, seeing what they bring to the game and their specific viewpoint is really, really cool, it broadens your perspective on game development,โ Caitlyn, Sr. #TechnicalArtist at lith.com. #Jobs
โI count myself fortunate to have been able to work with so many kind and talented people. I am a cooperative gamer at heart, so the collaborative culture here is a real dream,โ says Lucas Myers, Director of Development. Visit lith.com to see the video and jobs!
โI came at the industry sideways, I went to school for theater, performing, arts, acting, writing, directing, and when I made the switch to games I found all these similarities bringing the creative and the technical together." See our Creative Director: