Okay so Skullgirls had this problem in the sprite build process where it would chop off the outside edge of frames, and I was never able to find it.
Well I fixed it on Indivisible, and I just back-ported the fix to Skullgirls and I'M SUPER EXCITED ABOUT THIS EXTRA FEW PIXELS OMG!
Mike Zaimont
6,077 posts
Game developer on the autism spectrum. Skullgirls, Indivisible, etc.
Here I speak for myself.
People kept asking, so: patreon.com/MokZed
Los Angeles, CA
Joined May 2012
- Nothing like having the ESPORTS GAMER OF THE YEAR ditch the after-party to come play Skullgirls instead. :^) (Current score: 32-6, his favor.)
- Right. So, who wants that new 2D Darkstalkers? :^) 1,000 likes will...probably have no significant influence on Capcom's decision to let us do it or not, but WOULDN'T THAT BE AWESOME?
- I totally added a wireless internet indicator for online opponents in Skullgirls PC. Get rekt. :^)
- HEY, THAT THING EVERYONE WANTED? @IndivisibleRPG is out RIGHT NOW digitally for Switch in North America! Feel like you missed the announcement? You're not alone, our team found out because people on Twitter sent us congratulations! I had no idea! But there it is! :^P 1/
- Hmm, SG and TFH have rollback netcode because they use my engine, and KI 2013 has it at least partly because I was on the original development team and wouldn't shut up about how it absolutely HAD to have rollback netcode if it wanted to be successful online. Neat! :^)
- Can we count this as conclusive proof that inclusion in Evo (even Evo Online) directly affects the size of a game's playerbase yet? :^P Yesterday it was 342.
- ...well that was fast. :^P . #MvCi indeed. Research period concluded; now back to GGAC/3s/MvC2/SG/VSav. G'night!
00:00 - Replying to @Combinecommando @Warchamp7 and 2 others- You don't know they didn't pay, NOBODY ASKED. Why not ask me? :^P - Again, nobody asked why. It's because Sonic and sage have been huge supporters of SG for YEARS, helping people learn it. - Duckator got a free NPC for winning SG at Evo 2013, no complaints there huh? :^P
- "As far as I know, there's never been a fighting game that has a referee come out and count you out for the win," says Granblue's designer Pachi, confirming he's never played Skullgirls. :^) ...guess that explains the lack of rollback netcode too? :^PReplying to @granblue_enPachi talks about working with Cygames to design Ladiva's Skybound Art and Super Skybound Art, from the referee who flies in out of nowhere to the cast's fun reaction faces.
- One million on Steam, WEEEE DID IT! Well I mean, /you/ did it. I didn't do it, because I had a copy from development. :^P YAY!
- OMG. ign.com/articles/2019/… (;_;) kotaku.com/indivisible-is… And it's at the top of Kotaku's front page... (O.o)












