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Martin Nebelong
@MartinNebelong
🎨 Exploring the latent space between creativity and Ai. Principal creative technologist at Google (through Yunojuno). Prev: Lumalabs, Media Molecule, LEGO etc.
denmark
Joined August 2009
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    So the title might be a bit bombastic, but if this isn't one of the most incredible glimpses of a future way of creating and rendering 3D.. I don't know what is. This was sculpted on my PS5 in mere minutes and transformed as I was sculpting, through a "Real-time Latent
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    Here's a timelapse of making the train station scene in Dreams on my PS5. No mouse, no keyboard. Just waving my arms in the air with two glowing wands :D Big props to Lorenzo Draco for the inspiration. #madeindreams #ue5
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    Here's a timelapse of my Elden Ring fanart. Made in Dreams on my PS5 yesterday. Let me know what you think of it and if I captured the mood of the game, which I have yet to play.. need to finish Horizon First :D #madeindreams #ELDENRING @PlayStation
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    As you know, my explorations of the Gen AI space is ultimately all about creative control. You should be able to shape the generative matter using all your artistic sensibilities and your aesthetic sense. OpenAI's Sora is a huge technological leap, but what excites me the most
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    Text to 3d is here, and it's sooner than I expected. I know the founders of Midjourney and Stable Diffusion have mentioned that it wasn't far off.. and they were right! Check these out and read about the system here: dreamfusion3d.github.io/gallery.html #AIart #3d
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    For generative AI to become an interesting art tool, we need much more control over the output. The slot-machine-like nature of pure text-to-image leaves too much to chance. Using the "Real-time Latent Consistency Model" that I'm using in the example here, is the first time I
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    Walking around my Elden Ring fanart in VR. All made in Dreams on my PS5 :D #ELDENRING #MadeInDreams
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    Timelapse of my 2-hour fanart for episode 2 of #TheLastOfUs on HBO.. loving the show so far! ♥️ Might make a Dreams scene for each episode. Thanks for the many years of inspiration, @Neil_Druckmann, and co. Stick around for a quick glimpse at my Episode one scene. #MadeInDreams
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    I loved the Unreal Engine 5 demonstration so I wanted to try and recreate a scene from it in #DreamsPS4. Two hours of Dreams sculpting from this evening. Better quality here: youtu.be/YgrIOuJSaKg #MadeInDreams @UnrealEngine
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    This was MADE by me on my Playstation.. It's not an fps game I bought and recorded a small sequence in. All elements of the environment were sculpted, painted, animated and made playable on my PS5 in the game engine Dreams. Incredible software 😍 #MadeInDreams #playstation
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    A Playstation title that allows its users to create stuff like this? A few years ago I wouldn't have believed that to be possible.. But is is now, with #dreamsps5. And I'm loving every minute of it ❤️👏 Here's an update to my Horror game, all #MadeInDreams.
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    Adobe.. has released a tool that combines Generative Gaussian Splats with a Diffusion layer and it's not all over the internet? WHAT IS GOING ON :D I had to test this out ofc! Substance 3D viewer, the new 3d viewer just released by Adobe, not only supports viewing of a large,
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    Here's a quick test of a new tool called Krea. It's like the Real-time latent consistency model tests I've done with my photoshop and Dreams creations, but instead in a single application with faster refresh rates and higher quality output. I find that it strays too far from the
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    More tests of painting with a realtime ai transformation. This time, the model settings ensure that the ai stays closer to the painting, which gives me more control over the final look of things. Eventually, we should be able to get as fine-grained control as we want with our
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