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RamKev
@Kevinramen
Professional Luminary | 3rd Place at TFT Fates Worlds | twitch.tv/ramkevtft | Business Inquiries: [email protected] | Coaching: metafy.gg/@ramkev
Joined August 2015
Posts
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    TFT Rule #1: If I'm contesting someone and don't pivot, it's because I'm a gigachad. If someone else is contesting me and doesn't pivot, they're bad at the game, don't scout, and probably put toilet paper on the wrong way.
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    Thought I would finally put my PhD to actual use and prove MATHEMATICALLY that wave theory is ACTUALLY REAL. I'm including the setup to how you can define a probabilistic model for confirming this theory that I will be releasing in increments, and I highly urge people to read.
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    TFT Rule #2: If I win, it’s because I out-skilled my opponents. If I lose, it’s because Mortdog has actually blacklisted my account to never hit the units I need because he’s jealous that Udyr is the #1 bearded man in my life.
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    The fact that TFT players regularly have to play Trainer portal games is a clear demonstration that democracy as a political system has failed us.
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    PSA: If I am contesting you in a lobby, I will not pivot. I do not care how much you play the comp or how many reddit guides you have read. I will play it better than you, you will go 8th, and I will go 7th. You have been warned.
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    I'm sorry, but this type of carousel is not "fun". It's spitting in the face of people that actually played the game and just randomly giving people at the bottom a free out. I don't know if this is a bug or not, but if it's an intended feature, it's a fucking bad one.
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    Bet y’all didn’t know this, but Yasuo headliner is actually one of the best to see on the creep round before stage 2. This is because you know for a fact that the next headliner you see will not be Yasuo. Just remember to not accidentally buy him!
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    On a more serious note, nothing says flexibility is gone in TFT more than the death of the 3-2 rolldown. Outside of reroll, it is almost never correct to roll on 3-2. It’s indicative of resource inflation, lack of strength in “playing what you hit”, and early game not mattering.
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    1. Putting into words why I, and maybe some of those reading this, hate encounters: I have criticized the mechanics of sets 7, 8, and 9 for encouraging inflexible gameplay because they reward hard-forcing specific comps and disincentivize pivoting. Encounters are NOT like that.
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    As bad as things get, just look at the bright side - We will never have to play TFT Set 5 Reckoning ever again for the rest of our lives.