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Gareth Damian Martin | Jump Over the Age
@JumpOvertheAge
Writer, game designer, artist | @CitizenSleeper 1+2 | @InOtherWaters | ed @HeterotopiasZn | they/them | posting at bsky.app/profile/jumpov…
London
Joined September 2011
Posts
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    CITIZEN SLEEPER 2 is💫OUT NOW!💫 Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt, in this Dice Driven RPG. “The perfect sequel, offering complexity, consequence, and quiet optimism in a world of strife.” - PCGamesN links below 👇
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    I have gotten used to seeing a lot of twitter bugs lately (hmm) but this one in particular is very entertaining for some reason
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    The more I play Cyberpunk 2077 the more I realise CDPR have pulled the heist of the generation, and they’ve done so on the back of the idea of “bugs”. 👇
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    I don’t see anyone tweeting about Silo here which is wild because it has gorgeous brutalist production design, a fantastic sense of place and the best “fix a massive machine” sequence I’ve seen. Recommended.
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    Replying to @JumpOvertheAge
    I don’t know if incompetence or greed is to blame here, but if you spend years telling everyone how revolutionary your open world game will be, amassing 8 million preorders, and then launch that game WITHOUT DRIVING AI something has gone horribly wrong.
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    Replying to @JumpOvertheAge
    This is a feature. This is a specifically engineered solution to a massive gap in the game’s feature set. And it turns out pedestrians behave the same way. Fire a gun in a crowded street everyone ducks. Turn 360. The game will unload every cowering pedestrian. This is insane.
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    Already some lovely concept art coming out of the Marathon reveal. As excited about the eventual artbook as I am the game 😅
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    Replying to @JumpOvertheAge
    Take the games traffic. No one apart from the player can drive a bike. Why? Well after a little testing it becomes obvious that drivers have no AI to speak of. They cannot navigate around an obstacle and often will freeze in the face of an obstacle. They are literally mindless.
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    Replying to @JumpOvertheAge
    Surely this leads to constant gridlock? Well no, because explicitly aware of this CDPR have made every stopped car disappear if you look away. Really. That way the card keep following their paths and any blockages are cleared up. This is NOT a bug.
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    Replying to @JumpOvertheAge
    I jumped into my game to make some examples for those who haven't played the game and it took me all of 2 minutes to grab these. Traffic:
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    Replying to @JumpOvertheAge
    Cyberpunk is buggy as hell, we all know that, but by expecting and acknowledging this reviewers seem to have turned a blind eye to the massive, often absurd, issues with the game’s open world.
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    Replying to @JumpOvertheAge
    These elements were seemingly passed off as “bugs” in reviews, as journalists rushed through to hit deadlines and, understandably, assumed such issues would be fixed. But the fix for these things is implementing an entirely new system.
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    Replying to @JumpOvertheAge
    And if you actively obsfucate these issues, if you keep up a pretence that they are just “bugs”, naturally occurring errors that will eventually be fixed, you are misleading people so you can make money. Tbh, I’ve never seen anything like it.