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Jeremy Jayne
4,871 posts
The Woods, MA
Joined October 2009
- All of the obvious positives aside, I appreciate Hbomb’s videos for serving as periodic reminders that truly meaningful video work takes a long time to make- and that incentivizing/necessitating creative people to rush out a bunch of “content” to make ends meet is destructive
- This random post-credits bit of Pen Ward in the Doublefine doc series is absolutely incredible:
00:00 - rough sketchout of a new guy who looks like anarchist Slippy
- Shout out to all the indie devs out there making bizarre nonsense, video games need you more now than ever
- I was just talking video games with the cashier at the dispensary, and he recommended the Noclip DOOM doc series to me lolllll. I was delighted to inform him that I was one of the two dudes who made it.
- I poured every drop of my heart and soul into this video, so if you do me one favor in this life, please watch/share this gesture of unabashed love towards one of my favorite games ever made. SIGNALIS Doesn’t Want You To UnderstandSIGNALIS is one of the best games of 2022, but what's it all about? @JeremyBJayne investigates whether or not it wants you to understand at all. 📺Watch Here: youtu.be/x_sOosz_3KM
- This doc was a huge team effort, I’m honored to have played a part! Happy Half-Life anniversary, everyone.Half-Life: 25th Anniversary Documentary youtube.com/watch?v=TbZ3Hz… 1 hour long, Directed & Edited by: Danny O’Dwyer
- I’m hosting a Noclip doc for the first time ever. It’s about Loop Hero and I’m very excited for people to see it.Replying to @dannyodwyeranyway, here are some shots from the Loop Hero doc that I did the interviews for and Jeremy edited AND HOSTED. He's hosting! it's real good.
- We made a feature length documentary about Pentiment because Pentiment rules.🚨NEW DOCUMENTARY🕹️ We travel to @Obsidian to talk to the team behind Pentiment, the award winning historical RPG. Runtime: 82 minutes WATCH: youtu.be/ffIdgOBYwbc
- This video was weirdly difficult to make, as it deals with some of the most vulnerable parts of my creative life. But it also feels cathartic to talk about. It’d mean a lot to me if you checked it out!In the latest episode of JAYNE DEV, Noclip's @JeremyBJayne looks back on two years of game development, everything he's learned and what he hopes for the future [link in reply]
- Replying to @yacobg42Loved this doc. Miyazaki just drops cosmic Old Testament style bars in casual conversation, the man is my hero
















