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Jean Canellas πŸ³οΈβ€πŸŒˆ
@JeanCanellas
Director on Death's Gambit, Main Team on Deltarune, and ???. USC games program alumni. πŸ‡΅πŸ‡· πŸ‡ͺπŸ‡Έ Boss fight mad scientist.
Los Angeles
Joined June 2011
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    It’s not mentioned in the #DELTARUNE newsletter because I forgot, but I programmed the full Shadowmantle battle and was responsible for balancing and integrating all the minigames for the Tenna battle. I also spent significant time collaborating with Toby and Alexmdle on
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    People are posting it everywhere so... I can finally confirm... Here is a new Deltarune enemy I worked on!
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    It's honestly an honor to be able to work on Deltarune. Wild working on something for so long then seeing all the memes and fan works that come out of it. Insanely rewarding game dev experience. So fun to make that it doesn't feel like a job.
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    Replying to @RubberNinja
    Dev here. Just watched this live, my condolences for your keyboard. It was really funny though.
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    2021 was insane. Looking back, it truly was my best gamedev year yet. Proud of all the bosses I made/worked on this year.
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    Whoa! A new Deltarune newsletter is out! I got to share some of my thoughts on developing Chapter 2. Check it out!
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    Replying to @JeanCanellas
    As always, everything is a team effort. @taxiderby made the sax attack !!! I then made the gun attack, made the ACTS where you shoot their socks off, and balanced sax/gun bullets when enemies are combined.
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    Wait is Deltarune actually the second most downloaded game on the Switch 2?
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    Double jumping resets air attacks and air dash which allows for some pretty crazy jumps. Just testing things out here. #pixelart #gamedev #gamemaker
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