Next year we'll be building bridges from EmberGen, LiquiGen, and IlluGen to the top 3 game engines. IlluGen will be getting graph conversion support to shaders in all 3 engines which is a major upgrade and yup, we'll be supporting Godot!
More LiquiGen progress! We're working on adding additional detail through whitewater sims. There are a few issues with the sim here but it's all promising R&D! This is all running in real-time.
#realtimeVFX
Animated an emitter to test our velocity inheritance functionality. Simulation is using combustible fuel this time around! Created with EmberGen, and as always this is running in real-time within our software.
#realtimevfx