#UnrealEngine fab marketplace creator and game developer focused on physics, graphics, and gameplay programming. Water supplier practicing programmers' art :)
I'm having fun testing the new buoyancy system - applying just a single force to steer the boat (green arrow). 🚤
I have to implement a foam generator next.
The example vehicle will be included in the demo :)
#UnrealEngine5#gamedev
The Fluid Flux update 3.0 is live! You can download it via the @fab Plugin. The video below showcases a gem hidden in the example use cases :)
#UE5#VFX
This one is tricky!
- single static mesh per light
- disabled depth test
- ray-traced cone
- ray marched scattering (5 samples + blue noise)
- projected light texture
- screen normals used for simulating fake refraction xD
#UnrealEngine#techart#vfx
I've added dirt and wetness. I also implemented a custom SDF generator for spline meshes to improve surface masking. The Fluid Flux 3.0 is planned for October—stay tuned! :)
My first experiment with stylized water! :)
It's based on modifying the surface normal vector depending on the camera vector and some extra emissive rim light.
The follower count just dropped to 5 for no apparent reason...it was 2700 yesterday. The Fluid Flux project is not related to any political movement xD
I'm publishing a video with the current progress of update 1.2 to check how many people can see it. :)