Hello all you lovely new twitter people! I'm still reeling from the Fall Guys insanity of the past few weeks, so while I figure out what on earth this all means here's the earliest Fall Guys gif I have on my hard drive. ✌️
(1/2) After 12 years at Mediatonic, I've made the tough decision to leave and take on a new challenge! Fall Guys has become SO MUCH more than I ever dreamt it could be, and I'm leaving those beans in the hands of an immensely talented group of people.
An insanely chaotic launch day is poetically fitting for @FallGuysGame! Over 500k Twitch viewers and a mind-blowing amount of players logging in already. Couldn't be prouder of the team, let's see how big this thing can get!
Incredibly proud of seeing Fall Guys reach 4 years old this weekend. It's been a challenging ride but we're continuing to grow and learn every day. We're so lucky to have both the dev team and community we've built along the way. Thanks for playing!!!!
This is by far the biggest update we've shipped since Creative launched- super proud of the team for everything, especially our new 'Party Crasher' powerup!🎉
🤩 SURVIVAL UPDATE / FEB 28 🤩
It's time to make a splash (into slime) - from tomorrow you'll be able to create your own Survival Rounds in Creative! The party doesn't stop there, we're also adding new Power Ups, hex tiles, elimination zones, blast balls and more!
Someone hire these people. MT has always been full of passionate, talented, wonderful folks and they'd be a huge asset anywhere in the industry. I'd vouch for every single one of them.
When I applied to @Mediatonic many moons ago my CV was mostly @Halo maps build in Forge, which was my first very foray into game design. I've always thought @FallGuysGame was the perfect game for budding designers to get their feet wet with!