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Video Game History Foundation
@GameHistoryOrg
Nonprofit dedicated to preserving, celebrating, and teaching the history of video games.
Oakland, CA
Born February 27
Joined September 2016
Posts
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    An alarming 87% of classic video games released in the US are unavailable. Here’s why that matters.
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    Shh, the mods are asleep, we can post 600dpi Mr. Bones box art.
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    For the first time ever, here's Sonic 2's lost winter level, courtesy of artist Brenda Cook. youtube.com/watch?v=RfJ4uE…
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    A year-long search for a lost video game pioneer comes to a happy conclusion today. It is our honor and privilege to introduce you to Van Mai, the innovator who brought female representation to home video games 40 years ago. gamehistory.org/wabbit/
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    Nintendo's lost NES game has finally been recovered and archived. For the first time in over twenty-seven years, this is the original 8-bit version of SimCity. gamehistory.org/simcity
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    Adam West wrote an op-ed about the artistic merits of video games way back in 1983 that we still find surprisingly insightful and inspiring.
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    Buried deeeep in our press assets collection: some extremely high-res renders from Super Mario 64. This must be what it's like to be inside the game.
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    RECOVERED: Here are the original PR screenshots from Super Mario 64's public debut at Shoshinkai 1995! These were discovered in the layout files of GamePro magazine.
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    Another VGHF high-res film scan: the original logo for the Sonic & Knuckles package design. (We love the glow on this one!)
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    EarthBound's original scripting files were lost 25 years ago, when they were deleted off of @CarriedAwayGame's original floppy disk. Or were they? After a forensic analysis, these files were recovered, revealing brand new secrets about the game. gamehistory.org/earthbound-scr…
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    From our collection of press materials, here's the original "boy" and "girl" art sent to video game magazines and websites to use in their coverage of the original Animal Crossing nearly 20 years ago. Whatever happened to the horns?
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    The bad news is that nobody has Sega's unreleased VR headset from the 90s, not even us. The good news is that we emulated it anyway, along with one of its unreleased games. For the first time in 27 years, here's Sega VR, running on a modern headset. gamehistory.org/segavr
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    Today the Xbox 360 Marketplace shuts down for good, taking hundreds of games and DLC off the market, with no legal way to access them. We're working to fix copyright law for game preservation, but for now, we figured a cake wouldn't hurt. 🎂