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fransbouma.bsky.social
@FransBouma
Software engineer (LLBLGen Pro (.NET ORM) / photomode mods and tooling for games) | In-game / macro photographer | Framed admin | Aka Otis_Inf
The Hague, The Netherlands
Joined August 2009
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    This will be my last post here. From now on my account will be private and will receive no new posts. To keep following me, go to bluesky: bsky.app/profile/fransb… Stop supporting this nazi hellhole.
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    The Witcher 3: Wild Hunt (PC, own camera tools, 100+ mods, Reshade)
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    "Do you have what it takes... *Istik*?" #BaldursGate3 (PC, own camera tools, Reshade)
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    The Witcher 3: Wild Hunt (PC, own camera tools, 100+ mods, Reshade)
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    While everyone is rightfully drooling over what UE5 can do, ubisoft's Avatar: Frontiers of Pandora shows the world you don't need UE5 to create worlds with super detailed gfx. I mean... look at it! this is with DLSS Ultra Quality, rest on max (using --unlockmaxsettings)
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    The Witcher 3: Wild Hunt (PC, own camera tools, 100+ mods, Reshade)
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    So I'm replaying and reshooting one of gaming true masterpieces: God of War. (PS4Pro, in-game photomode). Trying to do more action oriented shots this time around as that's not my strongest point in in-game photography.
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    Crytek apparently doesn't want thousands of people posting screenshots of their game on social media and other sites. FTR I don't distribute any game asset; my camera tools only contain binaries compiled from my own code and not linked to any game asset.
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    Let's have some #BaldursGate3 portraits! (PC, own camera tools, Reshade)
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    Senua's Saga: Hellblade 2 (PC, own Universal Unreal Engine unlocker for camera/tweaks/custom lights/post processing, Reshade)
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