This will be my last post here. From now on my account will be private and will receive no new posts. To keep following me, go to bluesky: bsky.app/profile/fransb…
Stop supporting this nazi hellhole.
While everyone is rightfully drooling over what UE5 can do, ubisoft's Avatar: Frontiers of Pandora shows the world you don't need UE5 to create worlds with super detailed gfx. I mean... look at it! this is with DLSS Ultra Quality, rest on max (using --unlockmaxsettings)
So I'm replaying and reshooting one of gaming true masterpieces: God of War. (PS4Pro, in-game photomode). Trying to do more action oriented shots this time around as that's not my strongest point in in-game photography.
Crytek apparently doesn't want thousands of people posting screenshots of their game on social media and other sites. FTR I don't distribute any game asset; my camera tools only contain binaries compiled from my own code and not linked to any game asset.