Yes! All of my avatars are completely safe ^^ Any asset I use that I do not make myself I buy commercial licensing for and credit the appropriate creators.
Hi there! This is completely incorrect ^^ I have plenty of wips and a base sculpt and everything . Please don’t spread misinformation about my models :)
(4/5)
4. Since the body was meshed by another party, and the head by Slayer and me, the density of polys does not match as we didn't want to have way too many polygons on the head that didn't need to be there! So that's why the topo counts are different between the two regions.
(3/5)
3. If you look properly at the poles and stuff here you can see the topology is not the same at all. You've found points which are similar across many other creators models ( As Rose has shown in replies!)
(2/5)
2. The texture kind of fits because of the shapes being similar due to the UV split, the head is a sphere with a frontal outcrop, there are only a few ways you can split that, and when split in a standard way the Uvs take a similar shape.
(1/5) To summarize against your points.
1. The shape is nearly identical because of the center split UV unwrap, if you look properly you will see the polys themselves do not align, it is a simple island shape caused by the UVs being unwrapped in a very standard way.
(5/5)
You jumped the gun and made wrongful accusations. This is EXTREMELY damaging for creators who have done nothing wrong. Please consider reaching out to creators with your questions/concern/accusations before publicly posting incorrect information like this.