Prison Breakout's current 5 year journey is coming to an end, hundreds of updates, thousands of memories, it's almost time to say goodbye.
Experience our one time Live Event on June 27th at 9pm BST / 4pm ET, it's a fight until the very end.
Farewell, Crim City. ๐
The Prison Breakout finale event takes place June 27th! ๐
Operation: Clean Slate is a massive one time live event you will not want to miss, once it concludes, Prison Breakout v2 will be available.
In Prison Breakout v2, you'll be able to permanently own weapons which you can spawn for free.
You'll also be able to permanently upgrade it's rarity based on elimination goals. ๐ฅ
If you have any feedback or suggestions for Prison Breakout v2, please let us know!
Between now and launch we'll be compiling a list of ideas and will try our best to implement as much of it as we can.
Posting in the Prison Breakout community? Keep it organised. โค๏ธ
use #suggestion for suggesting new features
use #bug for reporting issues
use #feedback for providing feedback
Anything non Prison Breakout related will be removed. โ ๏ธ
A little exclusive for the community. ๐
Here's a rough layout of the upcoming Prison Breakout v2 map, this was taken early January shortly after we began development and has seen significant changes since.
Let us know what you think!
Introducing The Warden role, arriving in Prison Breakout v2! ๐ฅ
How it works:
๐ Only 1 Guard can be Warden at a time
โค๏ธ 500 Total Health + OP Weapons
๐ Can give Guards rewards
๐ท Can't leave Prison area
โป๏ธ Role lost when eliminated
๐ข Guards can vote to kick Warden
Currently Heists require specific resources to start / complete at any time.
Now, Heists will start as set intervals throughout the day. (Example: Bank Heist will start every 30 minutes, 2:00pm, 2:30pm, 3:00pm, etc..)
Heist Gear is no longer required, all Criminals can take