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Evan Nikolich
@EvanNikolich
Tall guy, Boston sports fan, @VillanovaU engineering alum, Senior Design Director @Respawn working on @PlayApex
Seattle, WA
Joined August 2009
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    I have joined BlueSky to see if they have the JUICE. Maybe bring back some of what made Twitter fun. Follow for game dev and sports shenanigans.
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    Question for the @PlayApex community, why do you pass on Jump Master? I have no problem taking the mantle, just curious why you might decide pass on it.
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    Excited to announce I have joined @Respawn as Design Director on the @PlayApex team. I've been part of the team for a few months now, learning tons from everyone and playing a lot of Apex. Excited for the future and to engage with the Apex community!
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    Last week, after a great 9.5 years, I left @Bungie. Having creatively lead and directed the seasons since Warmind, I think leaving after Season of the Lost was a good time as any. It was privilege and an honor to work with such amazing people to create @DestinyTheGame.
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    On the left my first day at Bungie, on the right 9 years later to the day. Shipped 14 Destiny releases, got married, and had my first child. What a journey.
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    Season of the Chosen goes live today, our third release while fully remote. I am so proud of the team, overcoming many challenges and creating another great Destiny season. It's a privilege to be a part of this team. See you out there, and as always be excellent to each other.
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    Hey @PlayApex community! Excited to show all the hard work that went into Revelry tomorrow and our commitment to evolving Apex. We strive to make Apex an everlasting hobby and I'm incredibly proud our team! Thanks for coming on the journey, and be excellent to each other!
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    Controller tap strafing patched??? Is it finally happening? @PlayApex
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    Hey @PlayApex community! If you were getting some one to play Apex for the first time, what would you teach them first? What are the essential skills for a new player?
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    Baby bandolier is the latest Fallen fashion.
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    I want to take moment recognize the awesome work the @Bungie team of has done on Season of Arrivals. We developed this season mostly remote and still delivered on time! It's an honor to be part of such a hard working team. Have fun and be excellent to each other this weekend!
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    Thanks for the feedback @PlayApex community. Keep it coming in and we'll keep working to bring the best experience possible.
    A quick update from the @PlayApex team on Team Death Match. Read on below! 👇
    Black text on a beige, textured background.

Hey legends! We're ecstatic about your love for TDM following Revelry's launch. We've also heard your early feedback, and are making some changes.

We realized having three rounds made matches feel too long. Starting now, matches will be just one round. With the removal of multiple rounds, we've also increased the kill count required to win games from 30 to 50.

As a note, the UI will be inaccurate until updated to reflect this change at a later date.

Some quality of life improvements that are still to come:

- Ending the match when one team completely leaves so remaining team wins

- Adding in a penalty for abandoning matches similar to the penalty in Control
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    Good morning! It’s been a challenging year and the fact we are launching Beyond Light today is a heck of feat. So proud of the @Bungie team today. Looking forward to seeing you all out there on Europa today. Remember, be excellent to each other 😀
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    When we play tested this in blockout form, the hangar vibes from Truth and Reconciliation were strong.