New feature in my 3D platformer: paint! 🎨
You can get completely covered in it, use it to solve certain puzzles, and then wash it off in the sea.
Being messy is now officially a mechanic!
#gamedev#indiedev#reytrieve#solodev
Rey can now carry a towering stack of boxes that sways as you move! 📦
All powered by a simple skeletal mesh using bones to simulate the wobble
#indiedev#solodev#Ue5#gamedev
It’s been a year since I started working on my game! Sometimes I look back at old screenshots and videos just to see how much things have changed. Honestly, those early versions look absolutely cursed 😂 #gamedev#indiedev#memes
✨ Made some new sprites today for a pixel animation — it's for an ability that lets you walk through certain objects!
Also… we just hit 1,000 followers! Thank you so much for the support, it really means a lot 💖
#pixelart#gamedev#indiedev#animation#reytrieve
Made a Nier-inspired dress for Rey ✨🌒
It fully replaces her mesh, but with a custom bone system that adapts to old animations. Not just cosmetics, this dress is part of the story
#gamedev#indiegame#Nier#ReytrieveOdyssey#solodev
Added a new VFX pass: it scans all active targets and draws a ribbon trail straight to them!
The arc is built randomly, not on a spline, which makes it consistently more interesting and, crucially, fast to set up.
#VFX#UE5#solodev#indiedev#reytrieve
🎨 Added random skins for the pixel mode!
Used curve-based gradients in the material to quickly color everything — super fast + clean workflow.
Which one do you like the most?
#IndieGameDev#PixelArt#GameDev#IndieDev#UE5#Reytrieve