REP_A01: Creating Deep Worlds SA
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Deep Worlds
89 posts
Game studio based in Geneva currently developing our first game : @BeautifulLight, a horror and immersive extraction shooter.
- We're hiring a Senior Gameplay Programmer to work on @beautifullight! • Advanced knowledge of C++ & UE • 100% remote or hybrid at Geneva • 🍪 • More infos and application below 👇
- We are developing a horror extraction shooter, and we're looking for folks to join us! 🔹 Level Artist: share.nuclino.com/p/-Level-Desig… 🔹 Engine Specialist: share.nuclino.com/p/-Engine-Spec… 🔹 VFX Niagara (freelance only): share.nuclino.com/p/-VFX-Freelan… 🔹 C/C++ Senior: share.nuclino.com/p/-Senior-CC-G…
- From 5 to 6 digits 👀
- Looking for a talented tech artist! ⬇️If someone know a good tech. art capable of : - wind for tree - rain shader for skeletal mesh (moving, uv independant). - some post process effect Please, contact us [email protected] (or under this post). Portfolio mandatory, (but we don't care for your experience).
- Today was our first day at the office ! One or two plants and we are all set 🌱
- Let's meet !We will be at the 𝗚ame 𝗗evelopers 𝗖onference next week! If you're interested to meet us, contact us here 👉 headquarters[at]deepworlds[dot]studio
- Replying to @SEANLIGHTZThe current plan is set for end of 2025.
GIF









