Developing a procedural skin wrinkles system for CHARGE took several weeks. Here is a blogpost by Simon with all the details: studio.blender.org/blog/procedura…#b3d
DOGWALK, Blender Studio’s open project made with @Blender and @godotengine, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org#b3d
The most comprehensive introduction to Geometry Nodes is here! 🌲 Join Simon Thommes and discover the fundamental concepts behind procedural workflows in Blender. #b3d#geometrynodes
The Blender Studio team is proud to release Project Gold, a technical showcase focused on stylized rendering, along with an add-on designed to achieve a painterly look.
Learn more: studio.blender.org/blog/project-g…
Watch Project Gold: youtube.com/watch?v=nV_awX…#b3d