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FPGAzumSpass
@AzumFpg
Developing with fun
Joined July 2020
Posts
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    The first game is working on the #MiSTerFPGA N64 core, much faster than I expected. I also added audio functionality to the core. Have fun!
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    Finally! The first PlayStation game is now playable on #MiSTerFPGA : RidgeRacer. No savestate required anymore, it loads from CD until ingame. Some bugs remain, but overall worth a try. If you don't have a second SDRAM available, I fear you have to wait some days.
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    First sign of life on #MiSTerFPGA ! Only very basic CPU, RDRAM(DDR3) and cartridge(SDRAM) functionality working so far, but all boot stages run fine and something is visible on screen. A great starting point for the journey.
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    First PSX game booting from CD image on #MiSTerFPGA, showing two intro FMV and title screen. Hopefully it's playable soon.
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    6 weeks ago, I told you to stay a while and listen. Today I mean it :) SPU is now feature complete on the #MiSTerFPGA PSX core. Work on the single SDRAM version will start soon.
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    The first build of my N64 core for #MiSTerFPGA is now public. You can find it on Patreon together with details about it or you can get the source from here: github.com/RobertPeip/Mis… No games work yet, just some simple homebrew!
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    First part of the rendering is now implemented in the #MiSTerFPGA N64 core. Some stray pixels remain, but it's great to see the N64NICCC demo running.
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    #MiSTerFPGA PSX core got regular output mode, allowing for VGA, which still needs adjusted timings. However, this enables me to finally capture the full BIOS bootup. Also NTSC mode is now supported. I added it into the video with one game you might like.
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    I'm finally ready to reveal my new project: I'm working on a Playstation core for #MiSTerFPGA . As always, I learn about the system with a software emulator first. You can see the first games running in this video. youtube.com/watch?v=0oxJ1x…
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    BIOS is now fully booting into games on #MiSTerFPGA PlayStation core with the latest fix. No more forced fastboot. This also fixes some games, e.g. Glover is now playable.
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    #MiSTerFPGA PSX core movie decoder(MDEC) is done. Still images and FMV work. Compression artifacts in the video are from the testrom itself and also present on real hardware.
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    First live 3D for #MiSTerFPGA PlayStation core with the PSXNICCC demo from Krom. Code is available at Github, Beta version on my Patreon.
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    The FPU for the #MiSTerFPGA N64 core is done and passes all tests. If you still don't know what floating point is or how it works and want to learn about it: I wrote an article on Patreon about this topic, where I try to explain the concept behind with simple math.
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    Some more games are now playable on the #MiSTerFPGA PlayStation core, booting from CD Image. In the video: Gex, Crash Team Racing, Moto Racer 2 and Croc.
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