Some advices on placing wrist and thumb joints when rigging for VRChat. I kept seeing this problem even on some godlike looking avatars, so I hope it will be helpful for creators. It's especially important for Valve Index finger tracking without Gesture Layer overrides.
Astrexis
443 posts
3D artist.
Streaming sometimes on Twitch.
3D commissions: closed
Member of @mofuworkshop
- New model WiP. Decided to start with a sculpt, cos anime male head is difficult. I marked main face planes, that affect the shape and silhouette. Later I will use it during retopology, it will help with clean and distinctive outline.
00:00 - Blender tip! It's very easy to make base hair textures without baking. If you set Normal Falloff to 0 and turn off Occlude and "Front Faces Only" in Tool panel your brush will paint "with light". Use not limited to a hair, but you are required to have a good normals.
00:00 - 3D model for @SodaSneb 2D and design by @lillianorii Background by @SodaSneb Thank you for the opportunity to work with such a highest quality design!
- ARKit face tracking of the 3d model I did recently for @/SodaSneb!
00:00 - Refining the model before it's finished. I'm using stencil to fake a shadow from the hair. It always renders in front and only over the face mesh.
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00:00- WiP. Using inserted edges for better outline and silhouette. Triangles are away from deforming areas for easy smooth. Additional attention to the shape.
- WiP, modeling and texturing over my sketch, character design by @.ChilkyArts
00:00 - Began using camera bg as image reference recently, helps to avoid perspective distortion.
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