Ugh. A week lost because the Oobit was sick; another week lost when my wife and I picked up the same bug, which turned out to be stealth COVID. If only we could rewind the clock to before all that happened. Hey, you know who can do that, though? Time dragons.
You know what else time dragons can do? Maybe, just maybe, they can give us a glimpse into the future of Dungeons & Dragons.
Time dragons hew to the same pattern established by chromatic dragons, and in particular, they seem to be modeled closely on red dragons. They have the same Armor Classes; the same numbers of hit points, or close to it (young time dragons are an odd exception, with three more hit dice than young red dragons have); the same speeds and modes of movements; the same saving throw proficiencies; the same senses, with the same ranges; and the same areas of effect on their breath weapons.
But there are differences, too, and two in particular leap out at me. First, instead of Claw and Bite attacks, time dragons—even the wyrmlings—have a Multiattack comprising three identical “Rend” attacks. Second, instead of legendary actions, they have reactions that they can use three times per round, albeit only once per turn. Timing-wise, they work out the same, but unlike legendary actions, each of these reactions has a specific trigger, as reactions do, liberating Dungeon Masters from the burden of having to think about when to use them. Could these be previews of changes to dragons—and other adversaries—coming up in the 2025 rerelease of the Monster Manual? My intuition says yes.
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