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Debug #14

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Debug #14Β arrives like a blanket on a cold winter’s day with one of our most enchanting cover features to date. Leading the charge is Moomintroll: Winter’s Warmth, with Vince Pavey diving deep into the heart of Hyper Games’ latest adventure. It is a thoughtful, richly detailed exploration of tone, ambition and the careful craft behind bringing Tove Jansson’s world into interactive form once again.

From there, The Hub delivers its regular pulse check on the indie scene, including what we have been playing, fresh news and a look at physical releases worth clearing shelf space for. Indievelopment returns in force, spanning everything from bold reimaginings such as Bubsy 4D to striking new concerns like Helix: Descent N Ascent, Mayhem Brawler 2 and the wonderfully-yet-infuriatingly titled Reggie, His Cousin, Two Scientists and Most Likely the End of the World. Expect Q&A insight, artwork spotlights and our ever expanding Hype Machine spotlighting the future projects you need on your radar.

Marc Jowett’s Retro World offers a welcome look backwards, while our second big features takes at look at Please, Touch the Artwork, continuing our fascination with games that blur the lines between play and gallery space. Ten of the Best celebrates creativity in its purest forms,focusing on games built around a single brilliant mechanic.

Reviews span the inventive chaos of Mewgenics, the stark climb of Cairn (as recently featured in the freely available Debug++), tactical tensions in Into the GridΒ and much more, alongside a packed Also Released section ensuring nothing slips through the cracks. Add in ICYMI, Free Play gems, a new Dev Diary, sharp industry Columns and of course Debug Dog of the Month, it’s fair to say Debug #14 stands as a vibrant snapshot of where indie gaming is right now.

Available as a premium quality print version, or as a DRM-free digital PDF download. Looking to subscribe? We offer both physical and digital subscriptions.

Take a peak inside Debug #14 with our digital sampler. You can also download the PDF version.

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  • Debug #14 Indie Games Magazine | March 2026
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