Our first issue of 2026 is arriving Monday 12th January 2026! – Slightly later than planned. It’s well worth the wait!
This is a big one. Packed, sprawling, and absolutely stacked from cover to cover, Debug #13 feels like a statement of intent for the year ahead. From the opening pages through to the final column, this is Debug at full tilt, bringing together deep dives, thoughtful reflection, and one of our most substantial review sections to date.
Leading the issue is our cover feature on I Hate This Place, where we explore its striking tone, unsettling world, and the challenges of translating a cult horror comic into an interactive experience. From there, the magazine fans out into a Hub section bursting with news, opinion, and context. Road trips take us to Play Expo, AdventureX, and GGDF, while Past. Present. Future. reflects on where the medium has been and where it might be heading next. You will also find physical releases, industry musings, and the recently introduced What Weβve Been Playing, offering a more personal snapshot of life inside Debug.
Indievelopment returns in force, shining a light on a broad range of independent projects. This issue features Scarlet Lake, Dosa Divas, HELA, Barkour, Duskfade, Monster Crown: Sin Eater, and many more, each given space to breathe and be understood on their own terms. Alongside these is a huge Hype Machine lineup, spotlighting thirteen upcoming curiosities that caught our attention and refused to let go.
Retro World is back once again and headed up by Marc Jowett as always, while Ten of the Best turns its focus to 3D platformers, celebrating a genre that continues to evolve and reinvent itself. Reviews span an impressively wide range, from Simon the Sorcerer Origins and Tormented Souls 2 through to Skate Story, Powerwash Simulator 2, and far beyond. Whether you are looking for big names, cult revivals, or quieter surprises, there is a lot to dig into here.
Elsewhere, ICYMI revisits standout titles you may have missed, Dev Diaries offer insight straight from the developers themselves, Free Play highlights smaller experiences worth your time, and our regular Columns return with perspectives on art, narrative, law, PR, development, and the wider cultural impact of games.
Debug #13 is available now as a premium quality print magazine, as well as a DRM free digital PDF download. We also offer both physical and digital subscriptions if you would like to make sure future issues land straight in your hands.
Thank you, as always, for reading and supporting independent games journalism. We hope you enjoy Debug #13 as much as we enjoyed making it.



