
Your opponent buries 1 card in their hand.
Compendium / Rulings
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Choose 1 card your opponent has in play and discard it.
When this card is in your discard pile and you roll Technique for your Turn Roll, you may add it to your hand.
Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

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Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

When the card Trust Drop is in play this card cannot be stopped.
Your opponent buries 3 cards in their hand.
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Look at your opponent’s hand.
Add 1 card from your discard pile to your hand.
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Your opponent buries 1 card in their hand.
Unblank your finishes.
If the crowd meter is 5 or greater, this card is also a finish.
VS Devious Drop – Ultimate Splash is designed to “Flip the Switch” on your gimmick. So if you were originally blanked by a Night Terror Gimmick or a Devious Drop already on board it will turn your gimmick back on while in play. Although if you play Ultimate Splash first, and then the opponent follows it by a Devious Drop your gimmick is once again blanked.

+1 to Agility
+1 to Strike
If you have 2 cards in play with “Table” in the name, this card is considered to have your competitor logo.
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If you have a Stop in play, add 1 card from your discard pile to your hand.
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Stop any Grapple with a Spotlight. You may bury 1 Spotlight in your opponent’s discard pile.
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If your Agility Skill is grater than your Strike Skill, Stop any Grapple. Your next Turn Roll is +2.
Note: This is an “Equal 8” stop and can only be run if you have exactly an 8 on your Strike.

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