#22 – Cosmic Charging Splash

Flip 2 cards.
Add 1 Strike and 1 Grapple from your discard pile to your hand, or your opponent buries 1 card in their hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#22 – Red Splash

Choose 1 card your opponent has in play and discard it.
When this card is in your discard pile and you roll Technique for your Turn Roll, you may add it to your hand.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#28 – Frog Splash

+1 to Agility
+3 to your Lowest Skill
Add 1 card from your discard pile to your hand.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#22 – Ultimate Splash

Your opponent buries 1 card in their hand. 
Unblank your finishes.
If the crowd meter is 5 or greater, this card is also a finish.

Compendium / Rulings

VS Devious Drop – Ultimate Splash is designed to “Flip the Switch” on your gimmick. So if you were originally blanked by a Night Terror Gimmick or a Devious Drop already on board it will turn your gimmick back on while in play. Although if you play Ultimate Splash first, and then the opponent follows it by a Devious Drop your gimmick is once again blanked.