
Draw 1 card for each Follow Up you have in play, then bury 1 card in your hand.
Compendium / Rulings
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Draw 1 card for each Follow Up you have in play, then bury 1 card in your hand.
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Draw 1 card for each other Follow Up you have in play.
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Discard 1 card your opponent has in play.
Shuffle 2 cards from your discard pile into your deck.
Draw 1 card.
If either player rolls Power for their Turn Roll, their Turn Roll is -1.
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Draw 1 card.
You may play 1 Strike from your discard pile as an additional card this turn.
Ruling – When in a Steel Cage, you just Draw 1 Card.

If your opponent has another Grapple in play stop any Grapple.
This card counts as 2 Follow Up Strikes in play.
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If your Strike skill is greater than your opponent’s Strike skill, stop any Follow Up Grapple or Finish Grapple.
When you stop a card, the stopped card has blank text until the end of the turn.
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Stop any Grapple with “Double Team” in the text. If you have another Follow Up in play, your tag team partner draws the bottom card of their deck.
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+3 to Technique, Strike, and Submission during your next Turn Roll. When you stop a card, the stopped card has blank text until the end of the turn, and you may bury it.
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If you have another Strike in play, add 1 Finish Strike from your discard pile to your hand.
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Stop any Follow Up Strike or “Apocalypse“.
Your opponent reveals the top card of their deck, they may flip it.
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