About
Activity
932 followers
Experience & Education
Volunteer Experience
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Team Leader
ACM SIGGRAPH
- 1 year 6 months
Science and Technology
Facilitated logistics and execution of annual conference, leading over 400 volunteers for about 17,000 conference attendees at SIGGRAPH 2018 in Vancouver and SIGGRAPH 2019 in Los Angeles.
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Student Volunteer
ACM SIGGRAPH
- Present 8 years 9 months
Science and Technology
Volunteered with the student volunteer sub-committee at the annual SIGGRAPH (Special Interest Group on Computer GRAPHics and Interactive Techniques) conference in Los Angeles.
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Mentor
Westford Summer Music Program
- 2 years 1 month
Education
Practiced and performed with the ensembles and mentored students at my hometown's summer music program for students in band, choir, and orchestra in grades 4 through 8, which I had participated in as a student previously.
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Performer
Bridges by EPOCH
- 1 year 10 months
Social Services
Performed (vocal) for the elderly as part of our high school Tri-M Music Honor Society
Courses
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2D Fundamentals: Surface and Drawing
ARTF 1122
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3D Fundamentals: Sculpture and Drawing
ARTF 1124
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4D Fundamentals: Sequence/Drawing
ARTF 2220
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Algorithms
CS 5800 (Graduate level)
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Animation 1
ARTD 3470
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Animation Basics
ARTD 2370
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Database Design
CS 3200
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Discrete Structures
CS 1800
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Fundamentals of Computer Science 1
CS 2500
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Fundamentals of Computer Science 2
CS 2510
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Human Computer Interaction
CS 5340 (Graduate level)
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Linear Algebra
MATH 2331
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Logic and Computation
CS 2800
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Narrative Basics
ARTD 2100
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Object-Oriented Design
CS 3500
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Observational Drawing
ARTF 1120
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Technology and Human Values
PHIL 1145
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Writing in Global Contexts
ENGL 2760
Projects
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SpeechBubbles
- Present
SpeechBubbles is an augmented reality application currently built for ARKit in Unity that explores the idea of spatialized information as a design and brainstorming tool, visualization tool, and social network. The current prototype generates "bubbles" of recorded audio, fixed to and contextualized in real-world spaces. Future prototypes and implementations will feature a slew of different data representations, both in form and appearance, as well as collaborative environments and logical…
SpeechBubbles is an augmented reality application currently built for ARKit in Unity that explores the idea of spatialized information as a design and brainstorming tool, visualization tool, and social network. The current prototype generates "bubbles" of recorded audio, fixed to and contextualized in real-world spaces. Future prototypes and implementations will feature a slew of different data representations, both in form and appearance, as well as collaborative environments and logical connectors.
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Sea Change VR
Sea Change VR is an immersive WebVR experience developed using A-Frame displaying the bleaching of coral reefs and polluting of oceans in an engaging and accessible way. The project began at VR Eco Hack and has continued development for potential presentation to a UN Environment meeting. On the team of 6, I acted primarily as a project manager and designer. Although many members of the team have continued the project, I am no longer an active member.
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Fun, Interactive Therapy Board (FITBoard)
- Present
See projectThis is an ongoing project of Northeastern University's Enabling Engineering and the ReGame VR Laboratory that seeks to develop the FITBoard (Fun, Interactive Therapy Board), a device designed to study movement and motivation in children with disabilities and provide physical therapy.
I personally am the lead game developer and front end designer for the software used with the device.
Honors & Awards
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2nd Place Branded Challenge Winner - MIT Hacking Arts
Noitom International
Won Noitom's second place prize at MIT Hacking Arts 2017 for use of Noitom's Perception Neuron motion capture suit. Our project, Motion Sculpting, used python scripts in the 3D modeling software Rhino3D to programmatically create generative sculptures based on data from the Perception Neuron, creating highly customizable, organic, and active 3D forms from human movement that we manipulated and rendered as sculptures, architectonic installations, and even furniture.
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3rd Place Best VR Hack Winner - VR EcoHack
Brookline Interactive Group
Placed third for Best Hack in the VR category at BIG's first ever VR Eco Hack for our project, Sea Change VR, which will go on to be considered for presentation to UN Environment. Sea Change VR is an immersive WebVR experience developed using A-Frame displaying the bleaching of coral reefs and polluting of oceans in an engaging and accessible way.
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Braini-Hack Challenge Winner - Hamp Hack
Hamp Hack
Won the Braini-Hack challenge at Hamp Hack at Hampshire College for "Focus Pocus," a game that uses brainwave information from the NeuroSky Mindwave to dynamically modify in-game variables based on the player's concentration and relaxation to provide fun and addicting biofeedback therapy.
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NJCL Latin Honor Society Member
National Junior Classics League
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National Honor Society Member
National Honor Society
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Tri-M Music Honor Society Member
Tri-M Music Honor Society
Treasurer of Westford Academy's chapter of the Tri-M Music Honor Society
Languages
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English
Native or bilingual proficiency
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Mandarin Chinese
Professional working proficiency
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