Recent news items related to Khronos Group Standards. Skip to the Khronos Members section

Intel Releases Open3D 0.19 With Experimental Cross-Platform GPU Support Using SYCL

Intel's Intelligent Systems Lab Organization released Open3D 0.19 as the latest iteration of this open-source library for 3D data processing in Python and C++. Open3D is an open-source project from Intel for dealing with 3D data structures, various 3D data processing algorithms, and also a visualization viewer with support for physically based rendering and more. Significant with the new Open3D 0.19 release is introducing experimental cross-platform GPU support using the SYCL single-source C++ abstraction layer. For those with SYCL GPU support this can work across vendors and provide much faster 3D data processing.

Shading Languages Symposium Keynote Preview

On the run up to next month's Shading Languages Symposium, keynote speaker Randi Rost has published this blog previewing his talk.

Khronos Group Welcomes Lisuan Technology as Contributor Member

Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in OpenCL, OpenGL, OpenGLES, Vulkan, WebGL, SPIR, and OpenXR.

LunarG Releases Vulkan SDK 1.4.335

LunarG announced the availability of Vulkan SDK 1.4.335. This release brings a long list of new extensions, improved validation tooling, clearer layer configuration, and – most notably – the first SDK-integrated version of KosmicKrisp, a Vulkan-over-Metal translation layer for Apple Silicon Macs.

VK_EXT_present_timing: the Journey to State-of-the-Art Frame Pacing in Vulkan

VK_EXT_present_timing is conceptually simple yet powerful. The extension combines two fundamental features, which Vulkan devices can expose independently:

  • The ability to receive timing feedback about previous presentation requests
  • The ability to explicitly specify a target presentation time for each request


It is the combination of these features that enables applications to achieve smooth, consistent animation.

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