All About Scrolling
Written by: Popcorn
All about scrolling the screen and frame!
You’re going to learn from common scrolling to more advanced "Parallaxing" scrolling.
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The INI object
Written by: Popcorn
A classic and excellent tutorial explaining the basics of the INI file. The INI is an excellent choice for saving data between use of your creations. Really not a lot to say except a very complete rundown of the INI object and how to sue it. This tutorial has been updated for TGF2/MMF2.After reading thru this easy to follow tutorial you should be an INI expert.
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Catch The Fruit
Written by: Andos
This easy to follow tutorial will get you started building a classic catch the falling object game.
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CD-ROM Menu Application
Written by: Andos
This easy to follow tutorial will lead you thru the creation of an autorun CD-ROM menu. A nice little introduction to the application building with TGF2/MMF2
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Introduction to Screensavers
Written by: Popcorn
The Active Object
Written by: Popcorn
The Active Object is the prime object in Multimedia Fusion. Probably all applications made in MMF2 have at least one active object.
In the earlier klik products the Active Object was the only object that you could draw graphics for, assign movements to, give alterable values to and in general do fun stuff with at runtime.
Today MMF2 offer quite a few objects that have the basics of the Active Object, but it’s only the Active Object that has the great and powerful Animation Editor.
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2 Player Pong
Written by: Popcorn
A great tutorial on game building! Build a 2 player pong game with scoring lives and defining controls. A must build game for people new to TGF2/MMF2.
In this tutorial you will learn:
How to set up the frame
How to make actions and events
How to assign movements to an object
How to produce a 2 player game
How to score and track the lives in your game. All in this one easy to follow tutorial.
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Introduction to Values
Written by: Popcorn
Are you confused about fixed values, global values, global strings, flags, alterable values and so forth in Multimedia Fusion and The Games Factory? If so this little read thru PDF will give you the basics of these very useful data storage variables for use in your creations.
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Snowboarding
Written by: Francois
A perfect tutorial to do after you have done the Choco-Break tutorial included with the program.
Build a fun snowboarding game!
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Nano Wars
Written by: Francois
We are going to create a lateral scrolling game, similar to the old Defender arcade game.
In this clone of Defender you have to destroy all the enemies, and make sure they do not mutate when they reach the top of the screen!
In this article, we will assume that you understand the fundamentals of Games Factory or Multimedia Fusion : how to enter a new condition, how to enter an action etc.
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U Fight
Written by: Francois
Explore the oceans and sink submarines.
If you have never used The Games Factory or Multimedia Fusion before, we highly suggest that you follow the Chocobreak tutorial. You can find this tutorial inside the program under the help menu then tutorial.
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iDTech365 Tutorials
Written by: iD Tech
Tutorials from iDTech365.
They run a summer camp where they build games using Multimedia Fusion 2 Developer.
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Build a Canabalt style – infinite runner game
Written by: Matt L
With this screencast tutorial, you’ll create an infinitely scrolling, Canabalt-style platformer, from start to finish. The final game has randomly generated levels, player movement, death conditions and basic scoring. No previous programming or game development experience is required and graphics are provided for you, so all you need is a copy of Multimedia Fusion 2 (which has a free demo).
Note: Although this tutorial is aimed at beginners using MMF2, you should still find it useful if you’re a more experienced game developer using another platform; you can take the basic process and techniques and apply them to your own toolset.
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Create an Artillery Game from scratch
Written by: Andrew S
In this tutorial we’re going to be building a two-player tank game in Multimedia Fusion 2. It will feature custom 360 degree shooting and destructible terrain. You don’t need any previous programming or game development experience to follow along with this tutorial.
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