๐ Hi, Iโm Saika — a game developer focused on mobile, HTML5, and playable ads.
๐ฎ I build fast, engaging games and interactive playables with a focus on performance and fun gameplay.
๐ง Experienced with Unity, Cocos, Unreal Engine, Godot and HTML5 (Pixi.js / Phaser) across multiple genres.
๐ข Iโve created playable ads for major ad networks, optimized for quick load times and high user engagement.
Follow me on itch.io for game prototypes, demos, and experimental projects ๐
Casual & Hyper-Casual
Puzzle & Logic
Arcade & Action
Platformer (2D / Light 3D)
Idle / Incremental
Simulation & Tycoon
Strategy (Casual to Mid-Core)
RPG / Lite-RPG Systems
Multiplayer / Social Games
Betting, Casino & Skill-Based Games
Physics-Based / Motion Games
Endless Runner & Reflex Games
Game Engines: Unity, Godot, Unreal Engine, Cocos Creator, Cocos2d-x
HTML5 & Web: Pixi.js, Phaser.js, WebGL, Canvas
Playable Ads: AppLovin, Mintegral, TikTok, Meta, Google
Multiplayer: Photon, Colyseus, WebSockets
10+ playable ads with <2s load time and measurable conversion uplift
50+ game prototypes and shipped projects for mobile and web
Real-time multiplayer gameplay and backend integration
Optimized builds for ad network constraints and low-end devices