VR Training Module

Virtual First Day

The Virtual First Day VR Tour is a cutting-edge onboarding solution designed to transform the way new employees experience their first day. Through an interactive and immersive VR environment, new hires can explore the workplace, connect with teams, and get hands-on experience with company tools—whether they’re in-office, remote, or hybrid.

  • 20-30 minutes
  • Immersive Tour
  • Mobile Compatibility

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Ready to Go

Module Specifications

Learning objectives

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  • Familiarizing Employees with the Company & Workplace
  • Enhancing New Hire Engagement & Confidence

App info:

  • Language: English
  • Mode: Singleplayer

Usage:

  • Preboarding
  • Onboarding

Based on:

  • Content will be created in cocreation

Content

    Introduction – CEO or leadership welcome message
    Part 1 – House rules and the commencement of the workday.
    Part 2 – Meet key team members through interactive introductions
    Part 3 – Health and Safety and Emergency Response.
    Part 4 – Waste segregation
    Outro – Recap of key takeaways and closing

Devices

  • Mobile / Web
  • Pico 4
  • Pico 4 Ultra
  • Pico 4 Ultra Enterprise
  • Quest 3
  • Quest 3S

Target group

  • Employees & Workplace Staff

Industry

  • Government
  • Logistics
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How to get started

Enhance training efficiency with XR solutions let’s transform the way you learn!
Contact
01
Demo meeting

Get a live demo of the module’s features and see how it benefits your business in real time.

02
Configuration

Work with our experts to tailor the module to your needs for seamless integration. This step concludes with a formal offer and a defined timeline.

03
Project

Get training and support to maximize the module’s potential and ensure a smooth start.

Pricing and Process

Choose how you want to get started

Choose a lifetime license for long-term training or rent the Safety Day Edition for a single event.

Trainings Module

Get full access to the module for long-term use within your organization. Contact our sales team for a personalized quote.

  • Lifetime license
  • Includes analytics and LMS support
  • Onboarding and technical setup included

 

Request Quote

Safety Day Edition

Ideal for team events or one-day training sessions. Rent hardware and get full on-site support. Starting from €2500 per day.

  • Hardware rental
  • Event support
  • Affordable try-out
Request Quote

From demo to deployment in 3 steps

Our process is simple and flexible. Whether you buy or rent, you can always test the module first and make small adjustments before launch.

1. Book a Demo

Get a live demo of the module’s features and see how it benefits your business in real time.

 

2. Configure

Decide if you want to adjust small details such as branding, voice-overs, or interface language. We’ll help you align it with your workflow.

 

3. Project launch

Once approved, we handle installation, headset setup, and onboarding, so your team can start training right away.

 

Fully modular, built around your needs

Each module can be tailored to fit your company’s identity, work environment, and audience. Some of the things we can change are:

Branding

Add your company logo, colors, and assets for a consistent look and feel.

Environment

Replace the default scene with your own workspace or industry setting for a realistic experience.

Languages

Make the training accessible to all employees with multiple language options.

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Fully customizable to your needs

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  • Realistic site assessment
  • Suitable for standalone VR
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Emergency Evacuation
  • Realistic site assessment
  • Suitable for standalone VR
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Customer Cases

What our Customers 
say about us

Project: Dutch Police Academy – Multiplayer CSI

Client: VR Training

Read more
“VR Owl has always adhered to its agreements during our collaboration, provided clear overviews of costs and expectations, and professionally organized remote progress presentations.”
Giny Verschoor
G.D.I – Police Academy
Project: Rijkswaterstaat | Northsea Data Experience

Client: Creative

Read more
“VR Owl paid close attention to our own input but also clearly pointed out aspects that were challenging or simply impractical. Working with VR Owl is highly recommended.”
Petra Jeurissen
Datalab – Rijkswaterstaat
Project: HTM | Replacing Fan Module

Client: VR Training

Read more
“With the help of VR Owl, the first VR lesson for mechanics at HTM is now a reality. During our collaboration, VR Owl has always made an effort to translate the complexity from the workshop as well as possible, and the end result is a digital world that has become even more beautiful than expected.”
Sylvia Kormelink
Experiment designer – HTM
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FAQ

Frequently Asked Questions

A typical VR Owl setup includes standalone VR headsets, a pre-loaded module library and on-site support for the first VR training day. Custom modules can be built on your own procedures and floor plan.

No, and it’s not meant to. VR training prepares employees so hands-on physical training on the real equipment is safer, faster and more focused. It’s the rehearsal that makes the live run possible.

Virtual reality complements traditional methods by giving trainees risk free repetitions and better retention. Classroom teaches theory; VR sits in between, where employees repeat high-risk procedures until muscle memory is locked in.

Manufacturing, energy, construction, offshore and logistics teams use immersive training most. Any industry with high-risk procedures, complex equipment or spread-out employees benefits from consistent, repeatable practice without the real asset present.

Employees put on a headset and step into a 3D simulation of their work environment, using hand controllers to grip tools, operate equipment and respond to scenarios. Key benefits show up in day-one skill development and team performance.

See how VR safety training fits your operation. Book a 30-minute demo with our team and we will walk through scenarios that match your risk profile, sites, and crews. New hires and seasoned workers benefit from the same vr training solutions, scaled across your team to build skills consistently across every site.

Effectiveness is measured against the KPIs set at the start of the project: completion rates, scenario pass rates, time to skills competency, and safety incident trends across sites. Some teams also track real world incident data to validate that immersive learning is changing behavior on the job. See our deeper guide on how to set meaningful KPIs for VR health and safety training.

Energy workers typically use standalone VR headsets that do not require external sensors or PCs. Modern enterprise virtual reality programs run on widely available headsets, support multi-user training sessions, and integrate with existing learning management systems for tracking and reporting.

VR is rarely a complete replacement for in-person drills. Most energy companies use VR alongside traditional training: VR for high-frequency repetition, scenario practice, and onboarding; in-person for hands on equipment work and live site validation. The best approach blends both.

Deployment depends on scope. A small pilot with ready-to-go modules can run within weeks. A broader rollout with custom scenarios, LMS integration, and multi-site scaling takes longer. Most companies start with a pilot, measure outcomes, and expand from there.

VR training can address common hazards across the energy sector: working at heights, electrical equipment handling, lockout-tagout procedures, confined space entry, and emergency response. The same training scenarios can be reused across teams and refreshed on a regular schedule, which keeps important procedures top of mind.

VR safety training benefits energy workers by letting them practice high-risk procedures in a safe virtual environment. Workers build muscle memory through repetition without exposure to live equipment, and safety teams gain consistent training delivery across distributed sites. Repeated immersive learning supports better safety awareness, builds skills faster, and strengthens procedural recall in real world scenarios.

VR typically compresses training timelines by letting operators practice more intensively. What used to take weeks of classroom instruction plus supervised floor time can be reduced to days of focused VR sessions followed by a shorter hands-on evaluation period.

At minimum, a VR headset (such as a Meta Quest), physical forklift controls, and a computer or standalone headset. Options range from compact desktop setups that fit on a table to full motion platforms with a physical cab. Many providers supply everything in a single protective flight case.

Not necessarily. Modern VR forklift simulators include adaptive learning paths and real-time feedback that allow operators to train independently. Trainers can monitor multiple trainees remotely through the learning management system and step in when performance data flags a specific issue.

No. VR is a supplement to traditional forklift training, not a replacement. Operators still need hands-on evaluation on real equipment for OSHA compliance. VR accelerates the learning curve by letting trainees build muscle memory and hazard awareness before they move to actual forklifts.

Costs vary by setup type. A portable desktop simulator with a VR headset and controls is the most affordable entry point. Full motion rigs and enterprise integration packages are a larger investment but deliver faster ROI when training at scale. Rental options are available for short-term needs.

VR forklift training is not an OSHA certification on its own. OSHA requires hands-on evaluation on actual equipment as part of the forklift certification process. VR training prepares operators for that practical assessment by building skills and safety habits in a controlled simulator, reducing both the time and risk involved in the hands-on phase.

VR platforms track detailed performance data: completion rates, error rates, time-to-competency, decision patterns, and knowledge retention scores across sessions. This data goes beyond traditional pass/fail metrics and shows how skills develop over time. Most platforms integrate with existing LMS systems, making it possible to compare VR training outcomes directly against other training formats.

A standalone VR headset like the Meta Quest 3 is the primary requirement. These devices are wireless, do not need an external computer, and are easy to set up. For larger deployments, a device management platform helps with content distribution and usage tracking. Integration with your existing Learning Management System is recommended but not required to get started.

Walmart, Bank of America, Boeing, UPS, and hundreds of other enterprises use VR for employee training. Applications range from customer service simulations and safety compliance to leadership development and technical skills. Adoption spans industries including retail, finance, manufacturing, construction, energy, and logistics.

Costs vary depending on hardware, content, and scale. A basic pilot program with five to ten standalone headsets and off-the-shelf training modules can start at a modest investment. Custom content development costs more upfront but delivers training tailored to your specific operations. The per-learner cost drops significantly at scale, and organizations like Intel have documented a 300% ROI over five years.

The primary benefits are higher knowledge retention (up to 80% after one year vs. 20% for classroom training), faster learning (PwC found VR learners train 4x faster), consistent delivery across locations, and rich performance data from every session. Companies also report stronger employee engagement because the training feels relevant and practical.

VR corporate training uses virtual reality headsets to immerse employees in realistic, interactive scenarios. Instead of watching slides or reading manuals, learners practice tasks, conversations, and procedures in a simulated environment that responds to their actions. It is used for everything from safety drills and equipment operation to soft skills like leadership and public speaking.

VR is increasingly becoming standard in HVAC technician training programs. As headsets become cheaper and content libraries expand, more trade schools and employers will adopt VR for everything from basic HVAC fundamentals to advanced ductwork design and commercial system diagnostics.

A VR headset like Meta Quest, controllers, and access to a VR HVAC training app or platform. Desktop and tablet alternatives exist for less immersive but more accessible training. Most platforms run on standard hardware without specialized installations.

Research supports it. PwC found that VR-trained employees retain 75% of knowledge versus 10% with traditional lectures. VR does not replace fieldwork entirely, but it accelerates the path to job readiness by letting technicians master problem-solving skills in a controlled environment first.

Costs vary depending on the scale of deployment, hardware (VR headsets, controllers), and software licensing. Most providers offer subscription-based pricing. VR training typically becomes more cost-effective than traditional methods at scale, especially when factoring in reduced equipment wear and travel costs.

Yes. VR HVAC training modules cover competencies tested in EPA 608 and NATE certification exams. Trainees practice refrigerant handling, electrical diagnostics, and safety procedures that directly mirror exam requirements. NATE’s Training Academy already incorporates VR-based coursework.

Trainees put on a VR headset, pick up controllers, and enter a virtual HVAC workshop. They interact with virtual equipment, troubleshoot faults, and complete tasks while the system tracks their performance and provides real-time feedback.

VR HVAC training is a simulation-based approach where technicians use virtual reality headsets to practice installing, diagnosing, and repairing heating, ventilation, and air conditioning equipment in a realistic 3D environment. It builds hands-on skills without the risks or costs of practicing on real systems.

VR Owl’s modules align with established electrical safety frameworks. Contact your VR Owl representative to confirm specific alignment with OSHA, NFPA 70E or IEC 60364 requirements applicable to your region and industry.

The system tracks every action: completion times, error rates, procedural accuracy and decision quality. Supervisors access dashboards with individual and team data. All results export to your LMS through SCORM or xAPI for compliance reporting.

A standalone VR headset such as Meta Quest and approximately 2×2 meters of open space per trainee. No external computers, sensors or dedicated facilities required. A single headset can serve multiple trainees in scheduled sessions.

VR training complements hands-on experience rather than replacing it. Trainees build foundational skills and confidence through unlimited safe practice, so they arrive on site better prepared. Many organizations use VR to front-load the learning curve before transitioning to supervised field work.

VR simulates a wide range of electrical work scenarios: substation walkthroughs, panel isolation, circuit breaker operation, arc flash response, PPE selection, cable routing and emergency procedures. Each scenario replicates real job site conditions with realistic equipment, tools and environmental details.

Yes. Research by PwC shows VR learners train four times faster than in classroom settings and retain knowledge 75% more effectively. Electricians practice critical skills like hazard recognition, lockout/tagout and panel operations until the correct procedure becomes automatic. VR builds the muscle memory that textbooks cannot provide.

Every training session logs performance data including response times, procedural accuracy, and decision sequences. This data integrates with your existing LMS, providing quantifiable competency metrics rather than relying on written tests or supervisor observation alone.

Most VR training modules run on standalone headsets like the Meta Quest. No dedicated training rooms, gaming PCs, or special installations required. The headsets are portable and can be used at any work site. Read more about reducing human error with VR safety training.

VR training supports OSHA compliance by providing documented, measurable training on required topics such as confined space entry (1910.146), process safety management (1910.119), and hazard communication (1910.1200). Every session generates auditable records of completion and competency.

Yes. VR Owl builds training environments based on your actual facilities, equipment layouts, and standard operating procedures. Our team works with your subject matter experts to ensure every scenario matches your operational reality and compliance requirements.

Common modules include emergency response (fire, gas leak, blowout), confined space entry, working at heights, lockout-tagout procedures, equipment operation and maintenance, and new hire onboarding. VR Owl offers both ready-to-use modules and custom-built scenarios. Learn more about how VR helps safety managers in energy.

Workers practice dangerous scenarios repeatedly without real-world consequences. A PwC study found VR learners were 275% more confident applying trained skills compared to classroom participants. Organizations using simulation-based training report up to 32% fewer workplace accidents, according to the National Safety Council.

VR training uses immersive 3D simulations to replicate oil and gas work environments and hazardous scenarios. Workers wear a VR headset and practice safety procedures, equipment operations, and emergency responses in a realistic virtual environment. It replaces or supplements classroom and on-the-job training for high-risk tasks.

Key metrics include time to competency, new hire error rates, safety incident rates, assessment scores, and consistency of training across locations. Retention rates and new hire satisfaction surveys also provide valuable insight.

Costs vary widely based on scale and content. Prebuilt modules are relatively cheap per user. Fully custom content representing your exact site is a larger upfront investment. Hardware costs have dropped significantly. Most vendors offer pilot programs to prove value before full commitment.

Roles with high levels of risk benefit most immediately, such as manufacturing operators, mine workers, construction crews, utility technicians, and healthcare professionals. However, any role requiring procedural precision, safety awareness, or customer interaction can benefit.

VR onboarding is specifically for new hires in their first days and weeks. It focuses on introducing them to your specific site, culture, and procedures based on roles. VR training is a broader term that applies to anyone learning a new skill at any point in their career.

VR onboarding uses virtual reality to immerse new employees in a simulated version of their workplace. They can practice tasks, navigate the site, and learn procedures through practical interaction before they start the real job.

VR training systems track multiple data points automatically. These include collisions with virtual objects, time to complete tasks, adherence to correct procedures, precision of movements, and performance on standardised assessments. Trainers can review this data after each session to identify areas for improvement.

The physical space required is relatively modest. Operators wear headsets and remain in a small area while the virtual environment provides the sense of being in a machine. You need headsets for each simultaneous trainee, charging stations, and a clear space free of obstacles. Modern standalone headsets do not require powerful computers to run.

VR training is available for the most common construction equipment types. This includes excavators, loaders, dozers, cranes of various types, forklifts, telehandlers, and MEWPs. Training can also cover coordination between operators and ground crews, such as spotters and signallers.

VR training for machine operators uses virtual reality headsets and software to simulate the experience of operating construction equipment. Trainees sit in a safe environment while seeing and interacting with a virtual jobsite. They practise the same tasks they would perform on real machines, including startup checks, maneuvering, lifting, and shutdown procedures.

Track metrics like error rates within the simulation, time to reach competency for new hires, reduction in related near misses, and audit trail completeness. The platform’s analytics provide this data automatically. You can also explore VR safety training examples from other industries to see what’s possible.

Start with a pilot focused on one important scenario. Identify a small group of trainees, provide the necessary hardware and space, and use the data from the pilot to build a business case for wider rollout. Phased expansion, supported by a train-the-trainer model, is the most effective approach.

Common topics include PPE compliance, work at height, confined space entry, lockout/tagout, fire safety, manual handling, and emergency response. For a full list of safety training modules, explore our platform.

It’s the use of virtual reality to immerse employees in realistic workplace scenarios where they can identify hazards, practice safety procedures, and make decisions, all without risk in the real world. The system tracks their performance and provides feedback.

Costs vary depending on the scale and customization. Solutions for beginners can start at a few thousand dollars, while enterprise deployments with custom content may range from $50,000 to $150,000 or more for more advanced VR training in manufacturing.

Yes. Studies show VR training improves knowledge retention, engagement, and confidence compared to traditional methods.

By simulating dangerous scenarios without consequences in the real world, VR prepares workers to handle emergencies with confidence. That immersive experience is the core advantage of VR health and safety training, as it builds muscle memory and decision-making skills before workers ever face actual risk.

Common issues include upfront investment, content maintenance, device management, and user comfort for a small subset of learners. Most problems are solvable with good programme design and rollout planning.

Track time-to-competency, critical mistakes, completion, repeat attempts, and performance improvement. Tie those metrics to operational outcomes.

It can be effective, especially for scenario-based training. PwC’s study found VR learners completed training faster and reported higher focus compared with other formats in that context.

VR is strongest when practice and judgement matter. Classroom and e-learning still work well for policy refreshers, basic knowledge transfer, and low-risk topics.

Virtual reality training uses immersive simulations to let learners practise tasks and decisions in realistic environments, with repeat attempts and feedback.

VR is used for training, prototyping, production planning, maintenance practice, and remote collaboration. While each use case solves a different problem, they all tap into core VR training benefits: practical learning without consequences, faster skill acquisition, and the ability to train anywhere, anytime.

Most programs run on standalone headsets requiring minimal space. Your vendor advises on setup based on scenario needs.

VR creates physiological stress through visual cues, audio, and time pressure. Enough to train decision-making without real risk.

A single VR headset with rotating schedule works for small departments. Costs drop as scenarios are reused across training sessions.

Treat VR training data like sensitive training records. Establish retention rules, access controls, and clear data use boundaries.

Use variability, progression, and instructor control. Scenarios should vary to test skills, not memory.

Enough to move safely, plus controlled instructor and observer areas. Space needs vary by system and scenario design. Check platform requirements early.

The cost of a VR engineering project depends on scope, complexity, and the type of application. A basic VR design review setup starts lower than a fully custom training simulation. VR Owl offers free consultations to scope your specific needs – contact us to discuss your project and get a tailored estimate.

In civil engineering, VR enables virtual walkthroughs of buildings and infrastructure projects before construction begins. Teams verify spatial layouts, check clearances, and coordinate across disciplines. In mechanical engineering, VR is used for product design review, virtual assembly testing, and equipment maintenance training, helping teams validate designs without physical builds.

VR reduces the need for physical prototypes significantly but does not replace them entirely. Virtual prototyping catches design errors, spatial conflicts, and ergonomic issues early – which means fewer physical prototype iterations. Most engineering teams still build a final physical prototype for validation, but VR eliminates the costly rounds in between.

The most commonly used VR headsets in engineering include Meta Quest for accessible standalone use, HTC Vive for room-scale applications, and Varjo for high-fidelity visual precision required in detailed design reviews. The right headset depends on the use case, level of visual detail needed, and integration with existing workflows.

Virtual reality helps engineers by letting them visualize designs at full scale, test products before building physical prototypes, and collaborate with remote colleagues in shared virtual spaces. It reduces prototyping costs, speeds up design iterations, improves training outcomes, and lets teams catch errors earlier in the development process.

VR engineering is the use of immersive virtual reality technology in engineering workflows. Engineers wear VR headsets to step inside 3D models, test virtual prototypes, conduct design reviews, and train on complex procedures – all in a digital environment. It applies across disciplines including mechanical, manufacturing, aerospace, and automotive engineering.

The current module is designed for on-site use with standalone VR headsets. It works best at recruitment events, open days, or assessment centers where candidates can try the experience in person.

When candidates experience the job before they start, they know exactly what to expect. This realistic job preview reduces mismatched expectations, which is one of the main drivers of early turnover.

Virtual Job Tryouts work for any role where hands-on experience matters, from warehouse operations and manufacturing to construction and logistics. The module is fully customizable to match specific job tasks.

A Virtual Job Tryout is a VR experience where candidates complete realistic job tasks in a simulated work environment. It combines a 360 virtual tour with an interactive assessment, giving both the candidate and the employer a clear picture of job fit.

A full session takes around 10 minutes. That includes interactive theory, hands-on practice with the extinguisher and scenario-based exercises. Teams can run multiple sessions per day without any setup time between them.

The training content is based on OSHA 1910.157 guidelines for portable fire extinguishers and aligns with NFPA 10 standards. Completion data and scores can be tracked through your LMS for audit and compliance documentation.

All training data such as completion rates, scores, response times, syncs with your LMS via SCORM integration. This gives safety managers a clear overview of who has completed training and where gaps remain. Explore all our VR safety training solutions for a full picture.

The module runs on standalone headsets like the Meta Quest 3 and Pico 4 Enterprise. No external computer or complex setup is required. One headset is enough to start training.

Unlike traditional training or standard simulated environments, immersive VR places learners inside interactive virtual worlds where they can manipulate objects and practice hands on in lifelike scenarios. The immersive experience bridges the gap between theory and practice, supporting critical thinking and real world application. Virtual reality technology has evolved to widespread adoption across several industries.

Technical considerations such as hardware compatibility, motion sickness, and ensuring equal access must be addressed when integrating virtual reality technology. Ongoing advancements continue to improve accessibility and realism across immersive environments.

Yes. Advanced VR systems allow the creation of tailored virtual scenarios for Construction, Energy, Government, Manufacturing, Off-shore, and technical performance development. VR applications support deliberate practice, instrument handling, motor skills development, and problem solving skills inside simulated environments. Custom virtual models can replicate operating room conditions or other high-risk settings within a risk free environment.

Immersive VR creates computer generated environments that mimic real world challenges and stimulate emotional engagement. Studies show VR training can increase knowledge retention by up to 80% and significantly improve learning outcomes compared to traditional training. The isolation of a VR headset enhances focus and supports deeper understanding through active participation.

Virtual reality training eliminates recurring costs such as travel, instructors, facilities, and physical prototypes. For large-scale training or industry professionals, VR simulation delivers measurable efficiency gains.

Virtual reality training enables immersive learning experiences inside a controlled environment where users can practice complex scenarios without real world consequences. VR training is up to 4 times faster than traditional training and can lead to significantly higher knowledge acquisition and retention. The immersive nature of a VR headset also increases focus compared to standard classroom or e-learning formats.

Yes. Virtual reality can simulate realistic workplace interactions, leadership situations and onboarding experiences. Many organizations use VR to teach company culture, communication skills and behavioral training, which can reduce turnover and accelerate onboarding time.

User adoption improves when learners receive a clear introduction, hands on onboarding and support during the first sessions. Confusion or fear around new technology can slow adoption, so pilot programs and guided rollouts help teams build confidence and familiarity with VR devices.

Yes, provided the platform is built with enterprise level security standards. Many organizations use VR training for sensitive environments such as government, energy and manufacturing. Security, data protection and controlled access are critical parts of implementation.

A VR training program typically requires a standalone VR headset, controllers and access to a secure software platform. Organizations must also consider content management, user access and device deployment across teams. Most modern VR headsets are portable and do not require complex installations.

Most VR training runs on standalone VR headsets using modern VR technology, without external computers or complex setup. A single device can be used at one location or shared across multiple workers in scheduled sessions.

VR training works best as a supplement to existing training programs, not a full replacement. It strengthens fundamentals by letting employees practice skills repeatedly before facing real workplace risks.

VR training is highly engaging because workers are active participants instead of passive observers. This increases focus, knowledge retention and motivation compared to traditional safety training formats.

VR safety training covers high-risk scenarios such as electric shock, confined spaces, working at height, moving vehicles, hazardous objects and emergency response. Trainees can make mistakes safely while still experiencing realistic consequences inside the virtual environment.

Yes. VR training allows employees to practice dangerous situations like fall protection, arc flash or confined space entry without injury, which helps reduce costly mistakes, accidents and lost time caused by injury.

Virtual reality training consistently shows higher retention and engagement because employees learn by doing inside a realistic virtual environment. Workers apply skills learned faster and with more confidence than after classroom sessions or videos.

While not explicitly listed as a “Yes/No” in the presentations, VR Owl offers interim demonstration moments during the development of configured projects. Additionally, their website offers a “Watch video” option for each module to see the content beforehand.

Yes, onboarding is a standard part of their support process. This includes a “Train the Trainer” program to train internal staff on how to guide their colleagues and handle basic troubleshooting.

Yes. VR Owl provides support for the adoption and integration of both hardware and software from start to finish. A dedicated project manager guides the process during the custom implementation phase.

The modules are designed for standalone VR headsets (like Meta Quest 3 or Pico 4 Enterprise). While the training runs locally on the device, an internet connection is required if you wish to sync data with an LMS or analytics dashboard.

VR Owl adds new modules to their catalog every quarter. For existing modules, updates are typically made when safety standards change or as part of their 10 years of evolving best practices.

You can choose between different packages for content changes:

  • Plus Package: Allows for light personalization, such as adjusting voice-overs/scripts, inserting your own 2D images or videos, and adding or replacing quiz questions.
  • Custom Package: Offers full content customization, including expanding the environment and integrating new tools or processes.

The content is based on established safety standards and guidelines, including:

  • EU-OSHA (European Agency for Safety and Health at Work).
  • ISO standards (e.g., ISO 3941 for fire types and ISO 7010 for pictograms).
  • ARBO guidelines.
  • OSHA (US) and HSE (UK).

No. VR Owl uses a one-time purchase model for their modules. There are no per-user or per-device licensing fees, allowing for unlimited use and an unlimited number of users.

Yes. VR Owl offers an e-learning module based on SCORM, which makes it compatible with any Learning Management System (LMS) on the market. This allows you to track results such as course completion and scores.

No, hardware is not included by default. The pricing packages cover the VR training content and software.
However, VR Owl can provide VR hardware and accessories as an optional service. This includes headsets, hygiene accessories, storage solutions and full hardware support, allowing organizations to either use their own equipment or opt for a fully managed setup.

No. The fire safety training modules are designed for standalone VR headsets. The training runs directly on supported devices such as Meta Quest and Pico headsets, so a computer or external PC is not required during use. Management, content distribution and analytics can be handled centrally via LMS and device management systems if needed.

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Sales Manager

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