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Unity: Learn 2D Game Development
Unity is a 3D engine, right? Not quite – now it’s more. It comes with a dedicated and streamlined 2D workflow. With the release of 4.3,unity added the in-house 2D platform for game development. I started searching for tutorials and documentation to understand what is different in 2D development compared to Unity 3D development? As 2D…
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Object Oriented (A) (D) (P)
Object-Oriented Programming What then, is object-oriented programming (or OOP, as it is sometimes written)? We define it as follows: Object-oriented programming is a method of implementation in which programs are organized as cooperative collections of objects, each of which represents an instance of some class, and whose classes are all members of a hierarchy of classes united via…
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Unity : Another dimension
After my learning curve with unity3D,I started looking into the 2D world…The first question in my mind was What is the best 2D Game Engine? I found the answer at slant.co with unity 3D leading the race….unity 3D game engine for 2D development?…you should be kidding me 🙂 With the release of Unity 4.3 there…
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My First Game : Start to Store
It all started two months ago….. My ease for learning something new pushed me to start looking into Unity3D,One stop game engine with a motto of Develop once Deploy to any This part of my gaming life is called “WITH UNITY” Using Unity pro,i started learning the very basics.Each day it made me think,innovate and learn new…
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Unity : Animate your character using Mecanim
In the Legacy animation system(Before unity 4.0),we used to manually write code to control the animation.We were either using a animation.CrossFade(); or animation.Play().After the advent of unity 4.0 ,things changed drastically(in a positive way).Unity introduced something called MECANIM. Mecanim, Unity’s uniquely powerful and flexible animation system, brings your human and non-human characters to life with…
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Touch-ups before publishing your Unity game to Windows store
Two days ago, i have published my first game to windows store and below are the steps which i followed before publishing the game….. I will continue where digitalerr0r has left.(This article is just an extension or add on to what digitalerr0r has described) After you have added the code snippet for snapped view,everything looks…
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Unity and C# :Memory Management and Garbage Collection
Memory management is the art and the process of coordinating and controlling the use of memory in a computer system. Memory management can be divided into three areas: Memory management hardware (MMUs, RAM, etc.); Operating system memory management (virtual memory, protection); Application memory management (allocation, deallocation, garbage collection). -MemoryManagement.org Unity Supports automatic memory management,where you don’t have to bother about your…
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Windows : Adding privacy URL to charm settings
After more than a month of hardcore designing,coding,animating,testing etc., on my game(soccer),i thought its time to push it to Windows store. I have done almost everything required (will write in my next post) to make it compatible with windows 8/8.1 . Then,I took this to windows app lab for a quick review.There comes my friend…
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Unity : What and How
Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing community. -Unity3d Agreed! but for me unity is a game engine…
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Powershell-“File cannot be loaded”
Recently,i have upgraded my office laptop to Windows 8.After my powershell ISE stopped responding in fact working on Windows 7. After few days i was forced to work on one powershell script.So i opened Powershell ISE in Administrator mode and ran an existing script. Suddenly, the output pane throws some weird messages in red saying…
