Category: unity
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Unity 4.6 UI
The new UI system is leaps ahead of the the old, it’s easy it is to build what you want and do it quickly with little or no coding necessary. Get all this out of the box: Fast and flexible workflows Low memory allocations and high performance Easy multiplatform deployment Unique animation capabilities FEATURES New…
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Gaming : Windows Universal Apps with Unity
We are pleased to announce the full support for Windows Phone 8.1 and Universal Windows Applications with the release of Unity 4.5.3. -Unity3d What are windows Universal Apps? At //Build 2014,Microsoft launched this new feature where you DEVELOP ONCE for all windows devices using a unified Windows runtime and VS tools that allow you to both…
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Unity and C# : Performance Optimisation tips

“Premature optimization is the root of all evil.” ― Donald Ervin Knuth, Art of Computer Programming, Volume 1: Fundamental Algorithms Optimization is a term which is familiar to any developer. Game developers are more aware of this because of three reasons, They realize the importance only at the fag end of game development. They see this as…
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Unity : Porting labs – Takeaways
On May 28th of this year,I was fortunate and privileged to attend Unity3d Porting Labs held at Microsoft India,Signature building,Bangalore.This was an event targeting gameDev and hosted mainly for India Gamers Community members . The event had sessions by Microsoft,Dumadu Games and Intel.
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Unity and C#: Game Loop (Awake,Start,Update)
Introduction The central component of any game, from a programming standpoint, is the game loop. It allows the game to run smoothly regardless of a user’s input or lack thereof. Every game must and should have a game loop because a game must continue regardless of a user;s input. In this article i will be talking about…
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Unity and C# : Learn Scripting
Scripting is an essential ingredient in all games. Even the simplest game will need scripts to respond to input from the player and arrange for events in the gameplay to happen when they should. -Unity3D Everything in unity3D is a GameObject. We first start building a game by setting the sprites (2D) / 3D models…
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Unity and C# : Learn Scripting
Scripting is an essential ingredient in all games. Even the simplest game will need scripts to respond to input from the player and arrange for events in the gameplay to happen when they should. -Unity3D Everything in unity3D is a GameObject. We first start building a game by setting the sprites (2D) / 3D models…
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Unity,Android : Porting your unity game for testing
After a successful game release to Windows store ,I wanted to try with mobile platforms.I thought why can’t i port the same game (Bongo Soccer-200 downloads on win 8/8.1 as on today) to android? The issues i may face I have used an unity Terrain and a 3dMax goalpost in my game,which are heavy for a…
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Unity,Android : Porting your unity game for testing
After a successful game release to Windows store ,I wanted to try with mobile platforms.I thought why can’t i port the same game (Bongo Soccer-200 downloads on win 8/8.1 as on today) to android? The issues i may face I have used an unity Terrain and a 3dMax goalpost in my game,which are heavy for a…
