002. Addendum

Another question -- yeah, I'm just full of 'em today. Hear me out, though, okay? It's kind of important.

Regarding elemental affinity -- which of you know what I'm referring to? What's your strength? Your weakness?



For those of you who are scratching your heads and wondering what the goofy kid is talking about ... uh, just listen for a moment. Back home, most types of magic are elemental-based. Fire, lighting, water, earth, wind -- each can be controlled by use of runes embedded in the body, but the strength of that magic is based on two factors: the potential of the rune itself, and the ability inherent to the one that bears it. If a person has an affinity for water, but chooses a fire rune, it's useless -- they might be able to do something eventually, but it'll take forever, and the result will be laughably weak. But give them a water rune, and it's a completely different story.

By that same token, generally that person who interacts well with water will also be particularly vulnerable to damage from fire, but strong against those whose affinity is lightning, and so on. There are more practical applications as well, but this is the basis. If I had a tutor handy -- ah, never mind. Maybe someday.

Also, if there are glaring differences between the system I've described here and what you're familiar with, please explain!

Thank you again.

[ooc: So, uh. I meant to mention this in the last post, but Caesar's actively attempting to build a comprehensive profile of Verity's army for starters, by brigade, by the ways most familiar to him -- at least in the beginning. Bear with him, he means well! ;A;]