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Parallelizing Cellular Automata with WebGPU Compute Shaders
An Exposé of Cellular Automata From a GPU Programmer's Perspective
Oct 9, 2025 • Caden Parker
Procedural Generation with Wave Function Collapse
An In-Depth Explanation in C++, From First Principles to Practical Implementation
Sep 23, 2025 • Caden Parker
Pointer Tagging in C++: The Art of Packing Bits Into a Pointer
Using Tagged Pointers to Save Memory, Speed Up Dynamic Dispatch, and Compact Data Structures
Aug 19, 2025 • Caden Parker
Building a Fast, SIMD/GPU-friendly Random Number Generator For Fun And Profit
Rethinking Random Number Generation for SIMD, GPUs, and Floats
Apr 15, 2025 • Caden Parker
SIMD: A Practical Guide
A Guide for Writing High-Performance Vectorized Code
Jun 15, 2024 • Caden Parker
Vectorized
Vectorized
High-Performance Programming, GPU Parallelism, and Emergent Computation
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