Vectorized
Subscribe
Sign in
Home
About
Parallelizing Cellular Automata with WebGPU Compute Shaders
An Exposé of Cellular Automata From a GPU Programmer's Perspective
Oct 9, 2025
•
Caden Parker
9
4
1
Procedural Generation with Wave Function Collapse
An In-Depth Explanation in C++, From First Principles to Practical Implementation
Sep 23, 2025
•
Caden Parker
4
3
1
Pointer Tagging in C++: The Art of Packing Bits Into a Pointer
Using Tagged Pointers to Save Memory, Speed Up Dynamic Dispatch, and Compact Data Structures
Aug 19, 2025
•
Caden Parker
27
Building a Fast, SIMD/GPU-friendly Random Number Generator For Fun And Profit
Rethinking Random Number Generation for SIMD, GPUs, and Floats
Apr 15, 2025
•
Caden Parker
17
7
1
SIMD: A Practical Guide
A Guide for Writing High-Performance Vectorized Code
Jun 15, 2024
•
Caden Parker
49
4
Vectorized
High-Performance Programming, GPU Parallelism, and Emergent Computation
Subscribe
Recommendations
View all 6
Digital Grove
Ryan Fleury
The Chip Letter
Babbage
Chips and Cheese
Chips and Cheese
Computer, Enhance!
Casey Muratori
What are you optimizing for ? (fprox's substack)
FPRox
Vectorized
Subscribe
About
Archive
Recommendations
Sitemap
This site requires JavaScript to run correctly. Please
turn on JavaScript
or unblock scripts