Connect With Me :)
- Join 409 other subscribers
Like on Facebook
Search Blog
My Instagram Photos
No Instagram images were found.
Visitors
Blog Stats
- 625,235 People visited this blog.
LINKS
-
Recent Posts
Archives
- May 2023 (1)
- March 2021 (1)
- February 2021 (1)
- December 2020 (2)
- November 2020 (2)
- August 2020 (1)
- July 2020 (1)
- June 2020 (2)
- April 2020 (1)
- March 2020 (2)
- February 2020 (1)
- August 2018 (1)
- May 2018 (2)
- February 2018 (1)
- January 2018 (1)
- October 2017 (1)
- September 2017 (1)
- August 2017 (1)
- June 2017 (2)
- May 2017 (2)
- March 2017 (1)
- December 2016 (3)
- November 2016 (1)
- August 2016 (1)
- July 2016 (2)
- June 2016 (3)
- May 2016 (3)
- April 2016 (3)
- March 2016 (1)
- February 2016 (2)
- November 2015 (2)
- September 2015 (1)
- July 2015 (1)
- May 2015 (1)
- April 2015 (1)
- February 2015 (1)
- January 2015 (1)
- December 2014 (1)
- November 2014 (1)
- October 2014 (1)
- September 2014 (2)
- August 2014 (6)
- July 2014 (3)
- June 2014 (3)
- May 2014 (2)
- April 2014 (1)
- March 2014 (1)
- February 2014 (2)
- January 2014 (5)
- December 2013 (7)
- November 2013 (6)
- September 2013 (2)
- August 2013 (5)
- July 2013 (4)
- May 2013 (4)
- April 2013 (3)
- March 2013 (1)
- February 2013 (1)
- January 2013 (2)
- December 2012 (3)
- November 2012 (2)
- October 2012 (5)
- September 2012 (2)
- August 2012 (1)
- July 2012 (2)
- June 2012 (5)
- May 2012 (5)
- April 2012 (4)
- March 2012 (7)
- February 2012 (1)
Categories
Unreal X-Editor RSS

Thank you again for all the help you give the UDK community.
I have a question in the case of a project for my daughter for the realization of a virtual gallery.
How to get an external Internet address, for example with a button or a module Kismet?
In the case of a virtual gallery where you desire a given moment have access to an external website to UDK.
Thank you much.
Jean Meletou
http://www.passion3d.com
LikeLike
You mean launching a website via UDK?
LikeLike
I finally found a very simple solution by adding a class and then with a single console command, and a Flash button.
class LaunchGoogle extends UDKGame;
exec function LaunchGoogle()
{
class’Engine’.static.LaunchURL(“http://flomanon.wix.com/missfroufrou#!home/mainPage”);
}
defaultproperties
{
}
LikeLike
@satheesh u there in facebook?
LikeLike
I accepted your friend request
LikeLike
I’ve been wanting to do that for a long time lol…. Thx for posting =)
LikeLike
Can you please make a tutorial for Unreal Engine 4 on full dynamic quality lighting? I am trying to do one but i doesnt work. It have a lot of non quality shadows.
And when i do staticlight and bake, its ok, but when i enter game and then again artifacts appear, its pissing me off
LikeLike
Sorry for the late reply. Dynamic lights are easy as dragging them to the level and setting the mobility to movable. In the Details tab, search for Mobility.
LikeLike
Hi all,
I’m new to Unreal X-Editor and from what I know you
can launch the unreal script wizard from the Misc tab, I took a look at the Misc tab,
but I did’t find the wizard. Any help will bi appreciated.
LikeLike
Did you add UDK Installation path in settings menu?
LikeLike
Yes.
LikeLike
Hello, I am working on a project and can not find how to make a system of items to put in an educational game. I wonder if you have to spend any tips or website so I can do this. Thank you.
LikeLike
Am not sure. I recommend you ask on the UDK forums.
LikeLike
can somebody make an updated melee weapon creation tutorial for v3.1.5 my email is sebluer@gmail.com
LikeLike
i am trying to come up with a ciriculemn for my students that i teach and this needs to be part of it
LikeLike