27
2012
Simple Shadow Casting Algorithm

Converted part of this code into Unity(js) : A Simple Algorithm For Casting Shadows
Screenshot info:
– Red lines = from camera to vertex
– Green lines = from vertex to ground
– Blue lines = shadow plane vertices (no plane on this version yet, could use Triangulator.cs for it)
Current status:
– Tried to implement some convex hull generation for the shadow plane points..but it doesnt work yet..
– See the new version: http://unitycoder.com/blog/2012/03/27/shadow-casting-convex-hull-more-fake-shadows/
Download source: (js + example scene)
ShadowCastingVectors.unitypackage
Related Posts
1 Comment + Add Comment
Leave a comment
Recent posts
- Unity Editor: Tree Generator
- Leaf/Foliage Generator Tools (Runs in Browser)
- Testing Unity AI Beta
- Ways to Support UnityCoder Development
- Using UI Slider to Create 5-Star Rating Element
- Game Music Library For Unity (editor plugin)
- Fontastic : Easily Test Fonts in Unity Editor!
- GeoTiff Importer & Terrain Generator for Unity
- Create Baked DropShadow for UI images
- .JP2 Ortho Image Converter to PNG/JPG/TIFF
- Convert LAS/LAZ/PLY pointclouds to GLTF (GLB) Point Meshes (standalone converter)
- Detect SRP (URP or HDRP) with Assembly Definition Version Defines
Recent Comments
- on Sprite Sheet Flip Book Shader
- on Sprite Sheet Flip Book Shader
- on [Asset Store] PolygonCollider2D Optimizer
- on Trajectory Test Scene 2.0
- on Vector3 maths for dummies!
- on UnityHub 3.6.0: Remove Version Control & Cloud Dashboard columns
- on Using RenderDoc with Unity (graphics debugger)
- on UI Scroll View automatic Content height
Coin:
CUgDSbRqFcAumDSAcdKDvuXsw26VdkJe8C8WGUQHBAGS
An article by












thanks