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Vlad Erium 🇯🇵
63K posts
user avatar
Vlad Erium 🇯🇵
@ssh4net
RealityCapture/Photogrammetry expert, TD @ CyberAgent, Tokyo. All opinions are my own. Hobby: C++/GLSL/CUDA. Eng・日本語・Rus. @[email protected]
Saitama, Japan
Joined June 2011
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  • user avatar
    Vlad Erium 🇯🇵
    @ssh4net
    May 9, 2018
    Deep Learning
  • user avatar
    Vlad Erium 🇯🇵
    @ssh4net
    Nov 1, 2024
    177K
  • user avatar
    Vlad Erium 🇯🇵
    @ssh4net
    Jun 27, 2025
    #🧑‍🔬
    45K
  • user avatar
    Vlad Erium 🇯🇵
    @ssh4net
    Nov 22, 2023
    "hello triangle" comparison, opengl/vulkan/directx. Mostly for humour but also kinda scary. Full res: solhsa.com/temp/hellotria…
    130K
  • user avatar
    Vlad Erium 🇯🇵
    @ssh4net
    Feb 28, 2017
  • user avatar
    Vlad Erium 🇯🇵
    @ssh4net
    May 31, 2025
    Replying to @Dell
    Slow? Maybe because you are selling overpriced garbage to most of your consumers? ↓ 5 y.o custom built PC that run hundreds of opened tabs in every browser window, multiply IDE, tons of background processes. With no performance loss 🤷‍♂️ ↓
    7.2K
  • user avatar
    Vlad Erium 🇯🇵
    @ssh4net
    Dec 10, 2024
    “Use Houdini!” - they said. “Houdini is fast!” - they said. Simple task: Convert thousands of OBJ meshes from quads to triangles as fast as possible. Houdini FX (6,995$): Using TOPs network, utilizing all 18/36 cores/threads Intel i9 7980XE, from/to nVME. 1560x (4Mb OBJ) files:
    30K
  • user avatar
    Vlad Erium 🇯🇵
    @ssh4net
    May 31, 2021
    😳
  • user avatar
    Vlad Erium 🇯🇵
    @ssh4net
    Dec 24, 2023
    “A Comprehensive Overview of Gaussian Splatting” by Kate Yurkova towardsdatascience.com/a-comprehensiv…
    24K
  • user avatar
    Vlad Erium 🇯🇵
    @ssh4net
    Mar 29, 2020
    #Sakura #snow #japan
  • user avatar
    Vlad Erium 🇯🇵
    @ssh4net
    Dec 14, 2022
    True Artists. I made more banners for you. You are welcome! #artstation #artstationhq
  • user avatar
    Vlad Erium 🇯🇵
    @ssh4net
    Oct 26, 2024
    “Easy real-time collision detection” Jonathan Fabrizio arxiv.org/abs/2406.00026 Abstract: This article presents an easy distance field-based collision detection scheme to detect collisions of an object with its environment. Through the clever use of back-face culling and
    11K
  • user avatar
    Vlad Erium 🇯🇵
    @ssh4net
    Jun 25, 2025
    CUDA RAY TRACING 3.6X FASTER THAN RTX: MY CUDA RAY TRACING JOURNEY  karimsayedre.github.io/RTIOW.html INTRODUCTION Welcome! This article is a deep dive into how I made a CUDA-based ray tracer that outperforms a Vulkan/RTX implementation—sometimes by more than 3x—on the same hardware.
    Karim Sayed - Rendering Engineer
    From karimsayedre.github.io
    7.4K
  • user avatar
    Vlad Erium 🇯🇵
    @ssh4net
    Feb 8, 2022
    WIP: Beyond Photogrammetry: Photometric stereo. Chapter 3 Doing some visualisation diagrams and test data for chapter 3 #photometric #3dscan #b3d