Work on PyGLy is progressing well. The code is better designed and cleaner than I’d hoped, so I’m very pleased.
I’m wanting to keep PyGLy thin, so not much more new functionality will be added. New features will go into higher level projects that sit on top.
I tried some NumPy optimisations with BLAS and other libs, but haven’t seen much improvement. Biggest change was running Python with ‘-O’, which got me another 10 FPS.
Dev continues!