Archive for the Game Design Category

Game mechanics: Waterloo

Posted in Game Design with tags , on 2011/05/27 by Adam Griffiths

I hadn’t heard of this game before. Waterloo has some interesting game mechanics.

About the game:

  • RTS
  • Play from the point of view of a commander on the battlefield (literally).
  • Move your HQ to get to a better position.
  • Orders are dispatched by messengers in the form of written notes (literally! It has a text interface!).
  • Messengers take time to arrive and can even be killed en-route.

Four words: HOLY SHIT THATS AWESOME.

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