War Within: Into The Ringing Deeps

This is the last post for me to write for Blaugust since Saturday’s Wrapup is done and scheduled. And another night where a big storm threatens to take out the power before I finish! Sheet!

Breathe easy! My Calling the Stormriders quest took me not into the air to fly badly and fight off Nerubians, but into a Follower Dungeon instance of The Rookery. Doing it in sequence with the story line quests gave the dungeon run more impact, I think. When you come out, the story continues, taking in the events of the dungeon and what it means for Dornogal.

Despite the fact I let the “tank” lead the way, several times the bozo just stood there and went nowhere. Thanks for the hot tips.

It really is an easy dungeon as these things go, nobody died, nobody seemed to take damage as a matter of fact.

The Coreway is opened, we are off to The Ringing Deeps, the first underground zone. Unlike Deepholm, from the Cataclysm era, this is a lively underground mining area with all sorts of intrigue going on.

A witless ruler:

Kobolds are attacking (haven’t ventured out yet so haven’t seen the upgraded no doubt candle wearing skeevers), Shipments are missing, workers don’t return for their shifts, no one seems to have been working for millenia on anything of importance.

The main city here is Gundargaz. It hasn’t all of the amenities of tiny Freywold, so perhaps not a place to spend much time. I do love the name of the place, and the ambience of it. There are treasures (legitimate ones!) everywhere, and lots of herbs for me.

Tomorrow I’ll try to complete this area (which includes a Delve from Brann: The Waterworks). I ‘m just doing each Delve as I come to it rather than trying to run each multiple times. I’m sure you can do that later.

Quick note, after Blaugust is over, World of Warcraft posts move to my Atheren’s Adventures blog, and all other games are here. Best of luck!

Atheren Lightrunner