Hello and welcome!
I'm Ty, software engineer and game designer! I use this space as a portfolio to publish my game jams, prototypes, and coursework. I've been learning about game development (mostly from GDTV courses!) since 2021. The learning never stops. I'm constantly on the hunt for new courses, new projects, and new opportunities!
Randomness is a common theme among the games I make. I think making procedurally generated content is a great way to increase replayability. Early inspirations for that comes from games like Terraria, Binding of Isaac, Risk of Rain, and Rogue Legacy! Recently I've been playing BG3, Megabonk, and Moonlighter 2, to name a few.
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