IN DEVELOPMENT
Taralumen Games is partnering with Cooperative Innovations to bring CORA to life. CORA is a 2.5D action adventure metroidvania that combines powerful narrative with meaningful mechanics to improve well-being through imaginative play. Cora is a new type of hero’s journey, one that equates strength with vulnerability and transformation with compassion. For general audiences: Ages E10+
Cooperative Innovations Team: Key Players
Simon Barratt
CEO & Co-Founder
- Programming from the age of 6, active in demoscene before joining the games industry in 1999 (25+ years experience)
- Previously founded indie games studio Four Door Lemon, developing 50+ games, a 14 platform full engine as well as pioneering AR games.
- In 2016 co-founded Cooperative Innovations to focus on multi-X game technologies. Actively coding alongside CEO duties
- SpecialEffect charity ambassador, Ukie board member.
Charlotte Cook
CCO
- Over 12 years of commercial industry experience including SEGA and Team17.
- BAFTA member and WIGJ ambassador
Jamie Chinery
Senior Producer
- 8 years industry experience
- Progressed from QA to QA Lead and UI/UX Design at Feral Interactive
- Product manager in non-games
- Joined Coop in Nov ‘23 as Senior Producer
Lewis Bibby
Senior Technical Designer
- 12 years running indie studio HyperSloth producing Dream
- UE3, UE4, UE5, UEFN Art/Design experience
- 4+ years at Coop mixing Unreal Engine content responsibilities with Epic and internal projects
Alex Whittaker
Senior Programmer
- 25+ years experience, strong AI background
- Psygnosis, Elixir Studio, Eidos, Square Enix, Headstrong, WE R Interactive
- Lead Technical Developer at Bossa
- Tech Director at Flavourworks
- Over 3 years at Coop with a mix of Unreal Engine and backend responsibilities
Ash Stancill
Senior Technical Designer
- 12 years running indie studio HyperSloth producing Dream
- UE3, UE4, UE5, UEFN Art/Design experience
- Over 3 years at Coop mixing Unreal Engine content responsibilities with Epic and internal projects
