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IN DEVELOPMENT

Taralumen Games is partnering with Cooperative Innovations to bring CORA to life. CORA is a 2.5D action adventure metroidvania that combines powerful narrative with meaningful mechanics to improve well-being through imaginative play. Cora is a new type of hero’s journey, one that equates strength with vulnerability and transformation with compassion. For general audiences: Ages E10+

Cora & Shadow_Concept Art by Rose Smith

Cooperative Innovations Team: Key Players

Projects
Projects

Simon Barratt

CEO & Co-Founder

  • Programming from the age of 6, active in demoscene before joining the games industry in 1999 (25+ years experience)
  • Previously founded indie games studio Four Door Lemon, developing 50+ games, a 14 platform full engine as well as pioneering AR games.
  • In 2016 co-founded Cooperative Innovations to focus on multi-X game technologies. Actively coding alongside CEO duties
  • SpecialEffect charity ambassador, Ukie board member.

Charlotte Cook

CCO

  • Over 12 years of commercial industry experience including SEGA and Team17.
  • BAFTA member and WIGJ ambassador

Jamie Chinery

Senior Producer

  • 8 years industry experience
  • Progressed from QA to QA Lead and UI/UX Design at Feral Interactive
  • Product manager in non-games
  • Joined Coop in Nov ‘23 as Senior Producer

Lewis Bibby

Senior Technical Designer

  • 12 years running indie studio HyperSloth producing Dream
  • UE3, UE4, UE5, UEFN Art/Design experience
  • 4+ years at Coop mixing Unreal Engine content responsibilities with Epic and internal projects

Alex Whittaker

Senior Programmer

  • 25+ years experience, strong AI background
  • Psygnosis, Elixir Studio, Eidos, Square Enix, Headstrong, WE R Interactive
  • Lead Technical Developer at Bossa
  • Tech Director at Flavourworks
  • Over 3 years at Coop with a mix of Unreal Engine and backend responsibilities

Ash Stancill

Senior Technical Designer

  • 12 years running indie studio HyperSloth producing Dream
  • UE3, UE4, UE5, UEFN Art/Design experience
  • Over 3 years at Coop mixing Unreal Engine content responsibilities with Epic and internal projects